I recreated Geometry Dash Platformer Mode in Classic Mode. It is not broken at all and works just fine and as intended.
Use this funky system for yourself: 105928540
----------
SONGS USED:
Undertale Soundtrack - by Toby Fox
Pokemon Jazz Covers - by Minemal Music
Pizza Tower Soundtrack - by Ronan "Mr. Sauceman" de Castel, ClascyJitto & Post Elvis
Sunlit Thunderscapes - by Ocular Nebula
Mii Channel Theme
Cipher - by Kevin Mcleod
----------
Join my Discord server:
Discord: discord
Join my Channel:
@jamattack
Watch me build live on Twitch:
Twitch: jamattacklive
Custom Jamit Icon by Cyan Flower:
Twitter: shiannohana
----------
My GD Mod List:
https://pastebin.com/zrnQ4kcT
I recreated Geometry Dash Platformer Mode in Classic Mode. It is not broken at all and works just fine and as intended.
Use this funky system for yourself: 105928540
----------
SONGS USED:
Undertale Soundtrack - by Toby Fox
Pokemon Jazz Covers - by Minemal Music
Pizza Tower Soundtrack - by Ronan "Mr. Sauceman" de Castel, ClascyJitto & Post Elvis
Sunlit Thunderscapes - by Ocular Nebula
Mii Channel Theme
Cipher - by Kevin Mcleod
----------
Join my Discord server:
Discord: discord
Join my Channel:
@jamattack
Watch me build live on Twitch:
Twitch: jamattacklive
Custom Jamit Icon by Cyan Flower:
Twitter: shiannohana
----------
My GD Mod List:
https://pastebin.com/zrnQ4kcT
105928540
FAQ:
-----
Q: Can't you just flip the arrow trigger instead of rotating it?
A: Nope, rotating it would just make it so it turns the gravity upside down. My problem is that it always turns it right side up. Arrow triggers always affect the player's gravity.
Q: Can't you just use a collision clock/collision ticker to trigger stuff every frame?
A: Yes. That's how I'd do it in 2.1... I just like this method more because it's easier to set up and less laggy. You can also set up some more advanced conditions by changing the item's value that its comparing