A review of Genshin Impact and summary of my experience with the game, having played since its release. Enjoy.
C J's Video: My Complicated Relationship with Genshin I...
Chapters:
0:00 Introduction
0:37 Discovering Genshin
2:44 First Impressions
4:14 Genshin, The Game
6:50 Visions, The Basis
8:39 Exploration, The Draw
11:15 Story, The Glue
13:08 Expansion, The Bait
15:10 Teyvat, The Lure
16:55 Repetition, The Hook
19:58 Whales, The Catch
27:57 A Brief Note on Powercreep
29:14 Gacha, The Seawall
30:50 Outro and Thank You
Outro Song: Summit, Pt. 2 (Outro) - Quadeca
Contact:
pogwilcc@gmail.com
A review of Genshin Impact and summary of my experience with the game, having played since its release. Enjoy.
C J's Video: My Complicated Relationship with Genshin I...
Chapters:
0:00 Introduction
0:37 Discovering Genshin
2:44 First Impressions
4:14 Genshin, The Game
6:50 Visions, The Basis
8:39 Exploration, The Draw
11:15 Story, The Glue
13:08 Expansion, The Bait
15:10 Teyvat, The Lure
16:55 Repetition, The Hook
19:58 Whales, The Catch
27:57 A Brief Note on Powercreep
29:14 Gacha, The Seawall
30:50 Outro and Thank You
Outro Song: Summit, Pt. 2 (Outro) - Quadeca
Contact:
pogwilcc@gmail.com
1) There was no AI involved in any part of this video's production. Every word written is my own, the voiceover is my own, and the (bad) editing is my own.
2) The most common sentiment seems to be "Just don't get all the characters" or "just save primogems" or "just ignore endgame". These might work for you, but if that's the case, the section cautioning gacha doesn't apply to you as heavily. There are plenty of people it does apply to, however. I have the control and sense not to spend, but I want nothing more than to own every character and complete every bit of endgame. And then there are people with those desires who lack that control. Those are the victims of gacha.
3) In regards to the powercreep section, I definitely think I cut out too much and summarized it poorly. I’m sitting on a fully scripted 25m video that goes in depth on my thoughts and addresses a lot of concerns people have. One thing to note is that when I say all content, I mean ALL CONTENT. This means Dire 60s. Another thing that I said is “with relative ease”. I’m okay with difficult endgame content, but Genshin does not have endgame content that is difficult. It has endgame content that checks if you have the appropriate team for a new, hyper specific challenge, and punishes you if you don’t. Again, I have so much more to say on powercreep, both in Genshin and in games as a whole. So stay tuned.
4) I appear to be wrong about how capturing radiance odds work. Notably, we don’t have official data on it, and can only go on community statistics. This really just proves my point that wishing odds are maliciously obfuscated. Ggs.
5) This August, I did actually get my playtime from customer support. Forgot to include in the video, but I’ve spent over 3000 hours in genshin. 😵💫
6) I am NOT free to play. I’ve paid $5/mo for the Welkin pack since ~2.3. I also have bought battle passes, but don’t anymore. I bought crystals directly one time, to get a couple character skins. I think $5/mo is a reasonable price for the difference between getting every character that I am likely to want versus having to skip some. $60/yr is the same amount I’d be spending if I was playing a yearly release game like Call of Duty, so I personally don’t find it to be an exorbitant spend. The rate for Welkin is so much better than buying crystals directly, but of course can only be bought every month and requires daily logins to claim.
7) A comment noted the very obvious hypocrisy of this video. Despite the conclusion I come to, I am obviously giving the game a lot of praise and positivity, and am therefore likely to convince some people to try the game through that praise. I considered this many times while writing the video, and it's a big part of the reason I didn't finish and release it sooner. This was my response to that comment, and my statement on the matter: This is something I knew going in, and is part of why I spent so long rewriting this script again and again. The video's existence is hypocritical, yes. The target audience is people who have uninformed, yet generally negative opinions on the game. I wanted to make a video where I could shed light on what the game is beyond it's reputation, while reinforcing the very valid and common criticism those people hold in regards to the game's monetization. There are people who will try Genshin after watching this video, surely. But I ultimately gave those people a fair review of the game. This video is my story, and my review. I think the game is good, but seriously financially dangerous. I repeatedly stated that danger, but will not let it compromise the rest of my review. My overall verdict was that people should not try the game. Sole exception I could give would be for people exposed to gacha games in the past that haven't had an unhealthy relationship with spending on them. As for people who had a negative opinion of the game and came to either see it validated or challenged, they are unlikely to change their final verdict, as I agree with their presumptions in my conclusion to not recommend the game.
8) I recently gave Wuthering Waves a second try because half the comments section is people begging for it. I just find the magic isn't there. It's still a gacha game, which I hate, and the rest of the content just isn't up to par. The map design is not nearly up to the standards of its contemporaries, with the objectives feeling randomly placed. After clearing any given puzzle or enemy group, there's a solid chance I look around to see... nothing. The voice acting is awful. Flat out. Better than launch for sure, but takes so much away from the game. The setting isn't really my cup of tea either. Doesn't take away from the game per say, but doesn't add anything for me either. So much of the game's design just feels like they tried to emulate Genshin's success and make a "better" game by making a lot of small changes to small gripes people have about Genshin. Unfortunately, the game's fundamentals just aren't as good. A parry system can only be as good as the attacks you're parrying and the reward you get. I find it too strong here at a baseline. The story didn't captivate me in the 4 hours of it I played. The art direction feels... directionless. It feels like that Triple-A Mario meme but for Genshin. Soulless. That's the word I'd use to describe it.
You can argue all you want about how it's gacha is better, or it's resin isn't as bad, or how it has a skip button. But having bad systems that are "not as bad" isn't worth crediting. If somebody robs me for my whole backpack, and somebody else just takes my wallet, is the wallet-thief a good person? No.