"New games' budgets are enormous, so they simply can't be allowed to fail." Yeah! I've noticed this as well, that's why newer games hold back so much, imo. That's why they don't tap into their full potential.
Mark Fisher was a prophet when he wrote about hauntology. It reminds me a lot of what Clint Hocking wrote about in Splinter Cell Chaos Theory and the mass kernels.
In the 90s, small budgets gave developers a free hand, allowing them to release various experimental games that matched the quality of the AAA titles of that era.
Today, budgets are massive, and developers are afraid to experiment. We no longer get truly new games.
This video and your channel deserve 10 times the amount of views and subscribers it has currently. Thank you for making such enjoyable retrospective content!