One side of gaming has started defending ugliness as a political position, and somehow convinced itself that handing beauty to the opposition is a winning strategy.
This video starts with the Fable redesign discourse around Gamescom, but the argument is broader than one character. I look at GamingBible’s claim that Playground had been cycling through protagonists from the beginning, the reaction to Amelie in Knight’s Path, the infamous Concord Steam thread, Guerrilla’s direction with Horizon Hunters Gathering, and the wider pattern behind all of it.
Then we get to the part that actually matters: the idea that facial beauty is simply a cultural construct does not survive contact with the research. Studies going back to the 1980s found attractiveness preferences in infants, then in newborns, and even across non-human faces.
So this is not really a video about whether one Fable character is attractive. It is about what happens when a cultural faction cannot defend its aesthetic preferences on merit and instead tries to shame people out of noticing what they can plainly see.
Timestamps:
0:00 — Defending ugliness
0:30 — Fable and the media response
2:15 — The argument they could have made
4:41 — No standard at all
6:11 — Knight’s Path and Concord
9:10 — Guerrilla and Horizon
10:35 — The beauty framework falls apart
13:20 — Ife and the colonialism argument
Sources
Fable / GamingBible
GamingBible: coverage of the Fable protagonist redesign debate.
https://archive.is/ZXw4w
Horizon Hunters Gathering
Bloomberg / Jason Schreier: reporting on poor playtest feedback and the project being reworked.
https://archive.is/MxHHC
Concord
Steam Community: “Racist bigotry won again” discussion thread.
https://steamcommunity.com/app/244372...
Studies
Infants prefer attractive faces.
Langlois, J. H., Roggman, L. A., Casey, R. J., Ritter, J. M., Rieser-Danner, L. A., & Jenkins, V. Y. (1987). “Infant Preferences for Attractive Faces: Rudiments of a Stereotype?” Developmental Psychology, 23(3), 363–369.
Newborns prefer attractive faces.
Slater, A., von der Schulenburg, C., Brown, E., Badenoch, M., Butterworth, G., Parsons, S., & Samuels, C. (1998). “Newborn Infants Prefer Attractive Faces.” Infant Behavior and Development, 21(2), 345–354.
Preference also extends to cats and tigers.
Quinn, P. C., Kelly, D. J., Lee, K., Pascalis, O., & Slater, A. M. (2008). “Preference for Attractive Faces in Human Infants Extends Beyond Conspecifics.” Developmental Science, 11(1), 76–83.
review of attractiveness preferences.
Damon, F., Mottier, H., Méary, D., & Pascalis, O. (2017). “A Review of Attractiveness Preferences in Infancy: From Faces to Objects.” Adaptive Human Behavior and Physiology, 3, 321–336.
One side of gaming has started defending ugliness as a political position, and somehow convinced itself that handing beauty to the opposition is a winning strategy.
This video starts with the Fable redesign discourse around Gamescom, but the argument is broader than one character. I look at GamingBible’s claim that Playground had been cycling through protagonists from the beginning, the reaction to Amelie in Knight’s Path, the infamous Concord Steam thread, Guerrilla’s direction with Horizon Hunters Gathering, and the wider pattern behind all of it.
Then we get to the part that actually matters: the idea that facial beauty is simply a cultural construct does not survive contact with the research. Studies going back to the 1980s found attractiveness preferences in infants, then in newborns, and even across non-human faces.
So this is not really a video about whether one Fable character is attractive. It is about what happens when a cultural faction cannot defend its aesthetic preferences on merit and instead tries to shame people out of noticing what they can plainly see.
Timestamps:
0:00 — Defending ugliness
0:30 — Fable and the media response
2:15 — The argument they could have made
4:41 — No standard at all
6:11 — Knight’s Path and Concord
9:10 — Guerrilla and Horizon
10:35 — The beauty framework falls apart
13:20 — Ife and the colonialism argument
Sources
Fable / GamingBible
GamingBible: coverage of the Fable protagonist redesign debate.
https://archive.is/ZXw4w
Horizon Hunters Gathering
Bloomberg / Jason Schreier: reporting on poor playtest feedback and the project being reworked.
https://archive.is/MxHHC
Concord
Steam Community: “Racist bigotry won again” discussion thread.
https://steamcommunity.com/app/244372...
Studies
Infants prefer attractive faces.
Langlois, J. H., Roggman, L. A., Casey, R. J., Ritter, J. M., Rieser-Danner, L. A., & Jenkins, V. Y. (1987). “Infant Preferences for Attractive Faces: Rudiments of a Stereotype?” Developmental Psychology, 23(3), 363–369.
Newborns prefer attractive faces.
Slater, A., von der Schulenburg, C., Brown, E., Badenoch, M., Butterworth, G., Parsons, S., & Samuels, C. (1998). “Newborn Infants Prefer Attractive Faces.” Infant Behavior and Development, 21(2), 345–354.
Preference also extends to cats and tigers.
Quinn, P. C., Kelly, D. J., Lee, K., Pascalis, O., & Slater, A. M. (2008). “Preference for Attractive Faces in Human Infants Extends Beyond Conspecifics.” Developmental Science, 11(1), 76–83.
review of attractiveness preferences.
Damon, F., Mottier, H., Méary, D., & Pascalis, O. (2017). “A Review of Attractiveness Preferences in Infancy: From Faces to Objects.” Adaptive Human Behavior and Physiology, 3, 321–336.
"Stop complaining, this game isn't for you."
"Okay, then I won't buy it."
"Why didn't anyone buy the game!?"
"You told us it wasn't for us."
"Well now the devs are getting laid off and it's your fault."
"How is not buying a product I was told isn't for me my fault?"
They keep expecting this magical army of... I don't even know who they expect to buy the game. Those millions of buyers for ugliness didn't exist last year, or the year before, what makes them think those people will just spring out of the woodwork if they try again?