In the first part of my four part PS1 Crash retrospective, I will be taking a look at the original game and the history of how Naughty Dog came to be and how this game got made, as well as stating how I feel about the original game now, 30 years later!
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Twitter ▶️ Twitter: jsreviews2
IGN's History of Naughty Dog https://www.ign.com/articles/2013/10/...
G4's History of Naughty Dog and Crash The Naughty Dog Story, Crash Bandicoot, Ja...
Footage of Ski Crazed, Dream Zone and Keef the Thief from Naughty Dog Mag
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In the first part of my four part PS1 Crash retrospective, I will be taking a look at the original game and the history of how Naughty Dog came to be and how this game got made, as well as stating how I feel about the original game now, 30 years later!
*************
Twitter ▶️ Twitter: jsreviews2
IGN's History of Naughty Dog https://www.ign.com/articles/2013/10/...
G4's History of Naughty Dog and Crash The Naughty Dog Story, Crash Bandicoot, Ja...
Footage of Ski Crazed, Dream Zone and Keef the Thief from Naughty Dog Mag
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Another cool detail that’s really more prevalent in the betas is how you can see how Crash gets from place to place and how they interact with each other. Like for example, Pinstripe has an unused sound in his boss fight of a generator powering down, which might have hinted at why Lights Out and Fumbling in the Dark have no lights