I’m starting a brand-new Ocarina of Time theme park in Planet Coaster 2 — built around the idea of what a real-world, Nintendo-designed park based entirely on Ocarina of Time could actually look like.
The goal with this new park is to take the locations, atmosphere and world of The Legend of Zelda: Ocarina of Time and reinterpret them as a believable destination theme park, with realistic guest flow, architecture, landscaping, sightlines and immersive theming inspired by the kind of detail you’d expect from Disney, Universal and Nintendo.
Visually, I’m pulling heavily from Ocarina of Time itself, along with the newer remake-inspired look and upgraded interpretation of Hyrule.
In Episode 1, we’re starting where every guest would: the main park entrance and Castle Town gates. That means establishing the arrival experience, bridge, landscaping, architecture and the first major view guests get as they enter the park.
There’s still a ridiculous amount left to build, and I also still don’t have a name for the park yet — so if you have any ideas, drop them in the comments.
If you’re into Planet Coaster 2, Zelda, realistic theme park design or just watching massive parks slowly come together, subscribe and follow along with the series.
🎧 Music by Mikel:
@mikeltbe
🎧 Music by Jokabi:
@jokabibeats
#PlanetCoaster2 #OcarinaOfTime #Zelda #ThemePark
I’m starting a brand-new Ocarina of Time theme park in Planet Coaster 2 — built around the idea of what a real-world, Nintendo-designed park based entirely on Ocarina of Time could actually look like.
The goal with this new park is to take the locations, atmosphere and world of The Legend of Zelda: Ocarina of Time and reinterpret them as a believable destination theme park, with realistic guest flow, architecture, landscaping, sightlines and immersive theming inspired by the kind of detail you’d expect from Disney, Universal and Nintendo.
Visually, I’m pulling heavily from Ocarina of Time itself, along with the newer remake-inspired look and upgraded interpretation of Hyrule.
In Episode 1, we’re starting where every guest would: the main park entrance and Castle Town gates. That means establishing the arrival experience, bridge, landscaping, architecture and the first major view guests get as they enter the park.
There’s still a ridiculous amount left to build, and I also still don’t have a name for the park yet — so if you have any ideas, drop them in the comments.
If you’re into Planet Coaster 2, Zelda, realistic theme park design or just watching massive parks slowly come together, subscribe and follow along with the series.
🎧 Music by Mikel:
@mikeltbe
🎧 Music by Jokabi:
@jokabibeats
#PlanetCoaster2 #OcarinaOfTime #Zelda #ThemePark
I love that you made a parking lot at all. I think a lot of speculative theme park designers tend to forget about addressing those pragmatic functions. They're not as "fun" as rides and characters, so they get overlooked.
I love your entry plaza here--the masonry and wood textures do a lot to build this up as a fantasy concept. Having the parking lot, bus pickup, and other outside infrastructure visible from the plaza is fine; it creates more of a gradual transition between the real world guests came from and the fantastic world inside. I feel that theme parks exist on a spectrum between "epic fantasy," where you are Somewhere Else and there was a grand journey to get there at all, and "urban fantasy," where the wonders are right around the corner from the mundane everyday world. Legend of Zelda could go either way--Hyrule is very definitely an Elseworld revolving around an epic clash between good and evil, but it's also accessible right from your game console at home.