I agree with you for the most part. -Assemble counter SUCK, it shouldn´t be usable without meter, shouldn´t be able to dodge grabs or supers -CD on assists is horrible, hope they increase their time (+ jump cancel to free assist should dissappear, just make if oponnent is blocking it always should cost bar) -2H is absurd, some characters more than others (oh you 5L meters away? F*** you, 2H suction power) -Perfect reflect suck, it should force to one assist meter after dissasembled, no matter what. -Universal overhead is ok, but shouldn´t be able to use it without assist bar.
Besides the obvious and mentioned by you, i believe if they put more frames on mix-up movements/wholes on their pressure. I agree is really boring to play spidermans head to head lol.
I wish the game improves, I really like the game and I usually dont play team fighters, but Deadpool pushed me to buy it :P Let´s give some months to developers and pray for good changes.
I get what you're saying about the cool down on assists, but I loved Marvel 2... That game had a one second cool down on assists. Lol
I also don't understand how needing to bait out assemble counter makes you play as a scrub. Lol I do think it's annoying that it beats throw lol That's a little silly, but it's not really that strong of a mechanic. It resets neutral...and you get no real damage off of it. Lol
The system mechanics be irking my fckn soul in this game. And I've played people whose entire strategy where around the assemble smash and counter everytime your and start something.
But dog..............it's fckn stupid lol. And if you're shit isnt tight enough they can do it during block or at the start of a combo, like while literally getting hit. Like what? 😂
I will say though Ibdo like the game. But some things are damn frustrating.
Sounds like your standard ArcSys game. Excellent visuals paired with terrible gameplay design.
Then again, that's also true of many, if not most, fighting games since 2013-ish. Focusing on aggression while forgetting how to design good defense (without mechanic upon mechanic) and how to make characters just as fun to play AGAINST as they are to play AS.
This game needs a combo breaker. We are at the age in fighting games where people find the most damaging, and the most broken combo and you can't do anything abt it. And when you get hit with a 70% combo on your head the fight is basically over. Games like this is like "whoever hits the most damaging combo wins" and there's no fun in that
I don’t like how 2h feels I think the movement and jump fall speed is to slow making 2h feel bad there’s no fear of being down heavy’d cus you just call assist and say I’m cracked at neutral lmao