Got to thank you for the graphics in this one. Being able to see the specific factions you're talking about in the corner and then being able to read them is a great help compared to most other tier lists out there.
Fantastic format. You give context to your experience and observations. And are honest when you simply don’t know an army. And it’s for the average comp player not the 1%. Very useful.
Got to say this is one of the best tier list videos I've seen, especially with the images of each faction having names and adding which faction is currently being discussed in the corner. I also really appreciate judging things on the level of the average tournament player. Too many other channels only judge based on the best of the best and that doesn't help most people understand what they will actually experience. Keep up the great work!
Really enjoyed the tier list, especially that you framed it around what a competent competitive player could realistically take to a singles event, rather than using a one-off result from a world-class faction specialist as proof that an army is universally strong. This may not be the place for a long comment, but I do fee your effort shows how important this topic is.
On Chaos Daemons/Blood Legion Cavalcade specifically, I agree it deserves close attention, but I would be cautious about labeling it oppressive or calling for a fast nerf before the counterplay has had time to mature. The cavalry pressure resembles the Thunderwolf-style issue: the real strength is not simply raw damage. It is the combination of threat projection, staging, engagement geometry, layered waves, fallback/re-engage options, and the pilot’s ability to make the opponent commit incorrectly.
That creates a very high ceiling, but not necessarily an easy army or a universally high floor. A good Cavalcade player can make several subtle resource, movement, target-priority, and sequencing decisions that other armies do not get to make. An opponent who has not seen the traps can lose before realizing the actual decision point was deployment, screen placement, or how they traded the first unit. But after several games, players can improve screening, build deeper trading layers, preserve countercharge pieces, use durable anchors, and learn when refusing the obvious bait is correct.
My concern is the current four-week adjustment rhythm. That is probably too fast for a real meta cycle. Players need time to identify the build, acquire/build it, test it, attend events, then let opponents adapt their lists and game plans. Otherwise, a high-skill and unfamiliar toolkit can look like structural oppression before the community has had a meaningful chance to solve it.
The right question may be: once opponents understand Blood Legion’s threat ranges and movement traps, do they still have several viable, skillful ways to keep the game competitive? If yes, it may deserve modest points tuning if results stay too high, but not a rules rewrite. If no—if correct screening, deployment, trading, and target priority still leave no viable counterplay—then a deeper change is justified.
I would be interested to see a follow-up after another cycle of event data focused on this. Performance into prepared opponents, going second, durable elite anchors, layered screens, and whether the examples like the cavalry package remains strong after people stop handing it its best win lines.
Love your channel!! Especially love being able to actually read the faction names in your tier list! So many tier lists are just images of factions that are impossible to decipher
Would love to see a video describing the different army archetypes like pressure armies vs trading and whatever else with examples, along with how to play against them!
It looks good! It's interesting with the random order of presentation which is good when listening. Your idea of viewing from a less perfect play point of view is good - because that seat is taken by so many others.
About the tierlist itself I will.only put my finger on Space Wolves. They have one build which centers around cheap 4W terminators with -1 to wound.