DOOM from the Demon's Perspective

OneWithTheBS

OneWithTheBS

101,590 views

Download:
https://www.moddb.com/mods/doom-rippe...

Mount the mod on DOOM.wad and not DOOM2.wad (Sorry, there is a reason for this).

Game -

The Ultimate Doom. It is the definitive, expanded 1995 retail version of the revolutionary 1993 first-person shooter, DOOM. Developed by id Software. It includes the complete original three-episode campaign—Knee-Deep in the Dead, The Shores of Hell, and Inferno—while introducing an exclusive fourth episode, Thy Flesh Consumed

Credits -
Edited and Written by: OneWithTheBS
Mod created by: OneWithTheBS and KosCreate
Art and Thumbnail: Xous54

Links -
► My Twitch: Twitch: thespudhunter
► Channel Patreon Support: Patreon: TheSpudHunter
► Discord: Discord: discord

KosCreate's video -
Link: making a doom wad in 2026

Music:
Licensed Envato Music
Bunnings - Trevor Hilton
The Sims game OST
Neverwinter Nights OST - Jeremy Soule
The Elder Scrolls OST - Jeremy Soule
F.E.A.R OST
Terminator Cover - Chris Detyna
DOOM 2016 - Mick Gordon
DOOM OST
DOOM guitar covers - Neurological
Neurological - Hell On Earth Sound 26 Refu...

Memes:

Mockingbird sprite - CherubCorps
Cute Caco meme - Chronoteeth just me and my cacodemon


Ripped and Torn - An Ultimate DOOM mod:

You have to defeat the doomguy / Doom Slayer

There are some settings to do before playing,
you want to bind soul purchases to relevant number keys 1 - 0
you might want to turn down blood flash.

Objective:

Defend against the onslaught of the slayer, if you defeat him, you get another chance to defend that map, if you lose he proceeds to next map.

You gain souls from dealing damage to the slayer, and collecting souls hidden around the map, map souls come back on a successful defence.

Spend souls to transform into a demon of choice, all the souls you are collecting will serve a purpose in the end but there's no downside to spending them.

Credits:

Developers: OneWithTheBS & KosCreate

Xous54 extra art

Mods used for reference inspiration and some assets:

Impatience by HexenMapper
Empathy by MephistoII

zombieRifle weapon by Joblez
found on https://www.realm667.com/repository/a...

Allied Marines by DBJ87 using Xim's Marine Pack
green and black shotgunner by Kominate (used as a base for the UAC marine)

Navigation Mesh tools by disasteroftheuniverse
found https://github.com/disasteroftheunive...
and https://github.com/disasteroftheunive...

(Any credits missing can be attributed to my ADHD and human error. If you should be listed with credit on anything I've used a snippet of for transformative purposes, please message and I will add you to the credits in the description).

Timestamps:
00:00 Intro
00:30 DOOM wads from the perspective of demons
01:00 Empathy and Impatience wad
01:14 The dream DOOM wad
01:40 I'm going to create the wad / mod I want to play.
01:57 It begins
04:08 Inspiration
04:28 The roster of demons
05:17 Ripped and Torn
05:38 KosCreate
05:50 Video game industry sacking everyone
06:10 I made him an offer he couldn't refuse
06:30 DOOM is really important to me
06:48 id Software
07:32 Week 1 production
08:17 Pacman meets DOOM
08:33 Mick Gordon's OST
09:15 8 map campaign
09:58 Every demon has a specific purpose
10:31 Imp
10:50 Pinky
11:07 Lost Soul
11:29 Spectre
11:52 Cacodemon
12:11 Archville
13:12 Baron of Hell
13:58 Pain Elemental
14:35 Cyberdemon
15:19 Spider Mastermind
15:49 Our biggest hurdle
16:00 The nav mesh
17:18 Testing quality assurance
18:28 6 weeks making this mod
19:13 Test audience
22:50 DOOM modding
23:45 It was time to cook
25:30 UAC Security
26:13 Berzerk Mode
27:35 Instructions on how to play
28:12 Custom key binds
28:40 Outro