In this video, I explore every the out of bounds areas of every map in The Witcher 3. We’ve all seen the message telling us that we've met a world border. We’ve all felt the invisible hand of the developer pulling Geralt back toward the "intended" path. But what actually happens if you keep walking?
I spent hours walking the literal perimeter of every single map, from the swampy fringes of Velen to the frozen horizons of Skellige, to see where the illusion of the Continent finally breaks.
As a writer and game designer, I’ve always been fascinated by how we build "walls" in storytelling. This is a 25 minute, minimalist journey into the liminal spaces of CD Projekt Red’s masterpiece. No flashy edits, just a raw, analytical look at the architecture of a dying world through the lens of photo mode and out-of-bounds exploration.
Comment any suggestions for locations you would like me to explore and try to revisit in post game!
Tools:
Witcher 3 Debug Console Guide: https://steamcommunity.com/sharedfile...
Join My Discord!!: Discord: discord
Subscribe to My Clips Channel!
@OffCourseShow
Chapters:
0:00 Introduction
1:05 White Orchard
5:01 Vizima
6:42 Velen/Novigrad
13:28 Skellige
16:12 Kaer Morhen
20:26 Toussaint
25:17 Outro
In this video, I explore every the out of bounds areas of every map in The Witcher 3. We’ve all seen the message telling us that we've met a world border. We’ve all felt the invisible hand of the developer pulling Geralt back toward the "intended" path. But what actually happens if you keep walking?
I spent hours walking the literal perimeter of every single map, from the swampy fringes of Velen to the frozen horizons of Skellige, to see where the illusion of the Continent finally breaks.
As a writer and game designer, I’ve always been fascinated by how we build "walls" in storytelling. This is a 25 minute, minimalist journey into the liminal spaces of CD Projekt Red’s masterpiece. No flashy edits, just a raw, analytical look at the architecture of a dying world through the lens of photo mode and out-of-bounds exploration.
Comment any suggestions for locations you would like me to explore and try to revisit in post game!
Tools:
Witcher 3 Debug Console Guide: https://steamcommunity.com/sharedfile...
Join My Discord!!: Discord: discord
Subscribe to My Clips Channel!
@OffCourseShow
Chapters:
0:00 Introduction
1:05 White Orchard
5:01 Vizima
6:42 Velen/Novigrad
13:28 Skellige
16:12 Kaer Morhen
20:26 Toussaint
25:17 Outro
-The tent in White Orchard is in-bounds. A marked bandit camp, in fact.
-The battle field in White Orchard is the exact same as the opening cut scene. You can find where Yen dropped her things, her decapitated horse, where the soldiers were sucked into the ground, etc.
-The island in western Velen with the "griffin" nest is part of the Cat school treasure quest. I believe the Cat crossbow diagram is in that ship. And it's a wyvern nest or something, not a griffin fwiw.
Awesome video as always!