An exploration of how to conduct pre-writing before you start drafting a campaign to define themes and symbolism, determine an interesting distribution of locations on the map, create factions that interact in a variety of ways, and how to integrate larger setting issues into that matrix of intersecting interests.
00:43 Themes and Symbolism
02:07 Determination of Map Locations
07:31 Faction Interactions
10:11 The Soul Economy
11:25 Building and Destroying Faith
12:55 Connecting Back to Themes
14:25 What NOT to do
Check Out My Entire Game Design Playlist: Game Design by Funster
My Curse of Strahd Analysis Series: Curse of Strahd - Analysis Series
An exploration of how to conduct pre-writing before you start drafting a campaign to define themes and symbolism, determine an interesting distribution of locations on the map, create factions that interact in a variety of ways, and how to integrate larger setting issues into that matrix of intersecting interests.
00:43 Themes and Symbolism
02:07 Determination of Map Locations
07:31 Faction Interactions
10:11 The Soul Economy
11:25 Building and Destroying Faith
12:55 Connecting Back to Themes
14:25 What NOT to do
Check Out My Entire Game Design Playlist: Game Design by Funster
My Curse of Strahd Analysis Series: Curse of Strahd - Analysis Series