Great overview! I find the Cad's dice pool even with surge to crit just isn't enough to make him impactful in most games. While Bossk has a similar output can do it from much further and his gun has suppressive which adds more to the objective game
Disagree with giving Cad Bane a B in power. In my opinion, the main issue with Cad Bane is that, while it’s true he’s decent against plink damage, in the current edition range 0–2 is a very dangerous place for him. His damage is also on the weaker side, which means things will get to hit back, mostly quite hard. His command cards aren’t as strong anymore, which also takes away his independence. He was primarily used in CIS for reverse order control, but that’s now much harder to pull off. You can get so much more nowday for his 105+ base cost.
Really helpful. I’m a very casual empire player and when I look at their abilities it’s really hard to differentiate when there are so many similarities between their stats.
Seems like I won’t be in the wrong for the time being in going with kallus for the low cost and/or mando for the highest power option
Think I agree with a lot of the points in general.
I do think Grogu is borderline a staple for Din tho as Din after upgrades is typically more expensive than 17 pts per wound. That extra wound feels real nice, Latent Power is just nice to have access to, and the Hand Thing feels like a better card to have around than Din's 2.
11's card has been pretty neutered by self destruct changes imo as it is basically just functions like the ordinance advantage (but can hurt all unit types)
I think Cad is probably low C in power, his gauntlets are nice and imo like almost all of his value but otherwise his output is pretty meh and playing his command cards really cut into his survivability. He feels very ignorable for the most part. If his gun was just a bit more potent or his command cards were like pub Ahsoka I think he would feel a lot better.