14:00 The 2020 Remake actually still provides choice to the player when going up the Shinra Building. Once you go through the garage and have Tifa get the keycard, you have the choice of going to the left and going up the stairwell peacefully (albeit fun character moments) or head straight to the elevators "guns blazing" where you will have a few fight encounters with Shinra.
I loved the chapter where you visit Jessie's parents. It was great to flesh out the rest of Avalanche more and it also gave us something that was really lacking in the original, a glimpse of life above the plate. Honestly, I wish Remake gave us more of that.
5:34 the bomb worked as intended in this scene; Avalanche only wanted to destroy the mechanism that siphons mako from the lifestream. The reason Shinra caused so much more destruction was so they could paint Avalanche in a more negative light
no i knew how big materia was because it looks like baseball sized in the original, but also because they’re shown at size in advent children, which came out 20 years ago
Idk I've loved every second of Remake as a long time Final Fantasy fan. I felt like the pacing allowed all of the characters to be fleshed out so much more. I'm a huge fan of what Square is doing with both Remake and Rebirth. We will always have our beloved original to play. I'm interested in something new, something they couldn't give us 30 years ago due to limitations.
It was implied by Jessie that she was shocked her explosion was so strong and caused so much damage. However, either that was lost on translation or it was left for interpretation and remake just decided to show it directly instead of being ambiguous right off the bat. We might never know.
Played the original in the seventh grade in 97. Remake and rebirth are fantastic. But you wont appreciate them without playing the original. To actually see certain scenes and hear certain lines put tears in my eyes.
I would not call the extra content filler, is much needed development for characters and places that in OG seemed too short and unidimentional, there is maybe too much, but at least half of it is well made and good for the story.
5:37 actually we see the place blow in OG, but we get dialog later indicating the explosion was too big, not knowing how it got so big, and lots of guilt over how the bomb was made as it must have been what she did. We just weren't shown the Shinra side of it, but there was always the implication that something else was going on.
i went into remake with knowledge that it was going to be different to the original game so the shellshock of that was minimal, the ending however was a complete mindfuck. i like both games equally but for different reasons. they aren't the same game, both gameplay and story wise, so much so that i argue that you have to the play the original before playing the remake. Remake very much assumes you've played the original game and i think you can't really appreciate the changes and little details without playing the original, it also gives away some of the twists of the original game early that i say takes away from them a bit. both are great games and i recommend both of them.
The game itself was pretty inconsistent with the materia size, so it was pretty easy to get different ideas of how big they were. The original's cutscenes even showed holy as being the size of the marble, while the black materia was the size of a billiard ball. So pretty they can be whatever size lol
I played this game when it launched on ps4. Throughout my life I've played FF7 on ps1, switch, pc, xbox, and ps4. The entire sequence of Midgar takes place in up to 6 hours. You can breeze through it on any original playthrough. What I love about Remake is it allows a more in depth look at Midgar; the people who live there both above and below the surface. It expands this super linear quest into allowing the player to get in touch with WHY and WHO they're fighting for. Jesse's dad is suffering from Mako poisoning, hence why she's so adamant on the cause. Aerith is super uplifting and almost "fake" because she's hiding something and just wants to be normal. Barret has this overall resolve of why he's fighting that becomes fleshed out. In the end the remake expanded on what was a "mundane" part of the game and gave the player a reason as to WHY they're doing what they are. Why the connections and people are so important. I have played through this story 4 times now and every time I learn something new. It's a great game and opens the eyes of the players to know exactly what they're working toward. Not only that, it gives more background into antagonists, side characters, and otherwise uninteresting characters. They all serve a purpose, whereas in the original, they were just passerby's. I love Remake and how it aimed to flesh out the world of Midgar, and since Rebirth has come out, the same is true for that. It fleshes out parts where the player was once like, "oh this would be cool to see animated." We see the Midgarsomr actually end up on a pike and and a quick glance as to the original "Oh Sephiroth was here..." We see the flashback and players who KNOW what's going on can easily recognize something isn't right here. Both Remake and Rebirth are fleshing out a world which in the beginning was mundane and could easily be walked through. And that's why I love SE for making this game into what it has.