In our continued analysis of the Commander format we have discussed the idea of "bystanding" and how investing in your own resources, and not interacting with others, is the optimal strategy of the format. Through this analysis we can see the how the cEDH metagame of today exemplifies this idea in contrast to the play patterns created in 60 card magic. Join us as we discuss quality vs quantity strategies, why they are important, why quantity isn't present in Commander, and what this means for the format's future.
Hosts
Forrest Imel
https://forrestimel.com/
https://voidmonster.org/
Gavin Valentine
https://www.gavinvalentinedesign.com/
Join the Distraction Makers Discord
Discord: discord
Thumbnail Artwork
Purphoros, God of the Forge by Eric Deschamps
In our continued analysis of the Commander format we have discussed the idea of "bystanding" and how investing in your own resources, and not interacting with others, is the optimal strategy of the format. Through this analysis we can see the how the cEDH metagame of today exemplifies this idea in contrast to the play patterns created in 60 card magic. Join us as we discuss quality vs quantity strategies, why they are important, why quantity isn't present in Commander, and what this means for the format's future.
Hosts
Forrest Imel
https://forrestimel.com/
https://voidmonster.org/
Gavin Valentine
https://www.gavinvalentinedesign.com/
Join the Distraction Makers Discord
Discord: discord
Thumbnail Artwork
Purphoros, God of the Forge by Eric Deschamps
The thing to point out here is that without the single quality card, your deck is a pile of cards that don't do much of anything. In a true quantity strategy each card should be effectively redundant and moves you towards winning the game in a way that is balanced with the other means of winning.