Get Honey for FREE today on your computer and iPhone ▸ https://joinhoney.com/ragnarrox
Honey finds coupons with one click. Thanks to Honey for sponsoring!
MONSTERS OF THE WEEK: Alice: Madness Returns
#AliceMadnessReturns #AliceReview #MonstersOfTheWeek
In my last video on American McGee’s Alice I asked if people wanted me to continue with the sequel, Madness Returns, and while I expected the one or the other ‘yes, please’, I didn’t expect the cheering it got. A lot of people loved the sequel that came out 11 years later, and I can tell you revisiting it was an absolute joyride. Today, I’ll take you with my on my Journey Through Alice: Madness Returns
*Support the Channel*
Patreon: RagnarRoxShow
Chapters
00:00 Part 1: Once More Down the Path
02:48 Sponsor
04:12 Part 2: We’re All Part of the Same Dream
16:08 Part 3: No Use Going Back to Yesterday
22:27 Part 4: It’s Very Easy to Take More Than Nothing
33:50 Part 5: Everything’s Got a Moral
45:57 Credits
__
Credits
Copy-Editing & Captions (English): Matt Cox
Twitter: pop_primer
Additional Video-Cut: Kaigalinski
Twitter: KaigaYT
Alice Package Shot & Additional Brains: @SulMatul
Captions (Russian): Twitter: DeaMortis3
__
Sources/Gameplay Credits
PC Longplay [078] Prince of Persia_ The Sands of Time | World of Longplays | by RickyC
PC Longplay [078] Prince of Persia: The Sa...
__
Music Credits
Contains exclusive tracks by Cecil Opia: Shame, Journey Through Wonderland, Sister With a Motherloving Firearm - https://www.cecilopia.com/
Twitter: @cecil_opia
Contains excerpts from:
American McGee’s Alice OST, Alice: Madness Returns OST, Bubble Bobble Soundtrack, Ministry - Bloodlines, Silent Hill 2,3,4 OST, Vampire: The Masquerade - Bloodlines OST
American McGee, American McGee’s Alice, Alice: Madness Returns, Spicy Horse, Psychological Horror, Alice: Asylum, Electronic Arts, Review, Analysis, Interpretation, Game Design, Video Essay, RagnarRox, RangarRox, Ragnarox, Monsters of the Week, Forgotten Gems, A Journey Through, A Love Letter to Alice, Games from Underground, Retro Gaming, Cult Classic, Emulation, Video Game Preservation
Get Honey for FREE today on your computer and iPhone ▸ https://joinhoney.com/ragnarrox
Honey finds coupons with one click. Thanks to Honey for sponsoring!
MONSTERS OF THE WEEK: Alice: Madness Returns
#AliceMadnessReturns #AliceReview #MonstersOfTheWeek
In my last video on American McGee’s Alice I asked if people wanted me to continue with the sequel, Madness Returns, and while I expected the one or the other ‘yes, please’, I didn’t expect the cheering it got. A lot of people loved the sequel that came out 11 years later, and I can tell you revisiting it was an absolute joyride. Today, I’ll take you with my on my Journey Through Alice: Madness Returns
*Support the Channel*
Patreon: RagnarRoxShow
Chapters
00:00 Part 1: Once More Down the Path
02:48 Sponsor
04:12 Part 2: We’re All Part of the Same Dream
16:08 Part 3: No Use Going Back to Yesterday
22:27 Part 4: It’s Very Easy to Take More Than Nothing
33:50 Part 5: Everything’s Got a Moral
45:57 Credits
__
Credits
Copy-Editing & Captions (English): Matt Cox
Twitter: pop_primer
Additional Video-Cut: Kaigalinski
Twitter: KaigaYT
Alice Package Shot & Additional Brains: @SulMatul
Captions (Russian): Twitter: DeaMortis3
__
Sources/Gameplay Credits
PC Longplay [078] Prince of Persia_ The Sands of Time | World of Longplays | by RickyC
PC Longplay [078] Prince of Persia: The Sa...
__
Music Credits
Contains exclusive tracks by Cecil Opia: Shame, Journey Through Wonderland, Sister With a Motherloving Firearm - https://www.cecilopia.com/
Twitter: @cecil_opia
Contains excerpts from:
American McGee’s Alice OST, Alice: Madness Returns OST, Bubble Bobble Soundtrack, Ministry - Bloodlines, Silent Hill 2,3,4 OST, Vampire: The Masquerade - Bloodlines OST
American McGee, American McGee’s Alice, Alice: Madness Returns, Spicy Horse, Psychological Horror, Alice: Asylum, Electronic Arts, Review, Analysis, Interpretation, Game Design, Video Essay, RagnarRox, RangarRox, Ragnarox, Monsters of the Week, Forgotten Gems, A Journey Through, A Love Letter to Alice, Games from Underground, Retro Gaming, Cult Classic, Emulation, Video Game Preservation
Yes, the Dormouse Mecha Boss was supposed to be an actual boss encounter. But we could not get the mechanics of it tuned properly so it was abandoned and replaced with the Mecha Fail scene. To make up for that, we plan a TON more boss encounters in Alice: Asylum (though I do think it would be funny to bring back at least one fake-out boss in honor of this one).
Regarding the issue of "boring repetition": We only saw this critique appear after Eurogamer gave MR a 50/100 and complained loudly about the game overstaying its welcome. After that, a lot of reviews echoed the sentiment. Prior to that, no one had mentioned it. I believe that was the moment of inception for this idea. /shakes fist at Eurogamer.
For the nail-on-the-head way we approached the reveal with Bumby and Alice enacting her revenge... There were two big reasons (for me) as a creator. First, this is a deeply personal story for me. As a survivor of physical and psychological abuse, I wanted to see him squished under the wheels of the train. It was and remains a hugely cathartic moment for me. The gore and directness of it were intentionally over the top for that reason. Second, I didn't want him or this aspect of the storyline resurrected at some later date (by me or any other writer). I wanted to put the nails in the coffin and be done with it. No escape for these particular villains. Again, cathartic and final. No ambiguity. Only revenge.
That being said, I do not believe - and I hope the games don't suggest - that revenge is the way to overcome trauma. In fact, what's ironic about the "game too long" comments is that I think TIME is the primary tool we need in healing these wounds. And that in the time we spend in healing, we must explore and confront, over and over, those things that make us uncomfortable. So the notion of replaying a game like AMR aligns with my idea of therapy. And the more of it and the longer we can spend doing it, the better.
As for addressing the larger systemic abuses and "the system" - that's what we do in Asylum. And it continues her arc - from someone who overcomes her inner demons (Alice) to someone who addresses real-world threats against her life (AMR) - and then transforms into someone who can take everything she's learned and use it to help others (think about the other orphans, the children who have already been sold - what of them?). That next step is what we do in Asylum.
Everything we've done with design for the 3rd game (Asylum), we've done via Crowd Design over on Patreon. In that way, I hope that we are able to continue delivering through these games the narrative elements and emotional aspects that make them so cathartic for so many. Making these games has done a lot of help heal my own personal wounds. And I am very happy to see that playing them has helped so many others.
Thanks, Ragnar, for another great dissection. Your feedback will help shape where we go next.