Today's episode of Dark Souls Dissected reviews the cooldown timers that block instant invasions from happening repeatedly. Some brand new discoveries relating to its Limit Level system, as well as Vagrant cooldowns, are explained as well.
Patreon: illusorywall
0:00 Introduction
0:49 Invasion Cooldowns
3:19 Clearing the Cooldown Timers
5:54 Limit Levels
9:22 Invasion Frequency Balancing
14:15 Dark Souls 2
15:19 Dark Souls 3 and Elden Ring
17:43 Gravelord Cooldowns
18:59 Why Were Limit Levels Removed?
19:44 Vagrant Cooldowns
24:06 Closing Words
Special thanks to Metal Crow, Europa, FenotheFox, Karl Germ, Algi, Ariane, and HotPocketRemix for various assistance (coding / testing / multiplayer help).
Artist of Dank Furtive Pygmy sadly unknown! Original upload here:
Reddit: oc_was_high_with_my_gf_playing_some_dark_souls
Today's episode of Dark Souls Dissected reviews the cooldown timers that block instant invasions from happening repeatedly. Some brand new discoveries relating to its Limit Level system, as well as Vagrant cooldowns, are explained as well.
Patreon: illusorywall
0:00 Introduction
0:49 Invasion Cooldowns
3:19 Clearing the Cooldown Timers
5:54 Limit Levels
9:22 Invasion Frequency Balancing
14:15 Dark Souls 2
15:19 Dark Souls 3 and Elden Ring
17:43 Gravelord Cooldowns
18:59 Why Were Limit Levels Removed?
19:44 Vagrant Cooldowns
24:06 Closing Words
Special thanks to Metal Crow, Europa, FenotheFox, Karl Germ, Algi, Ariane, and HotPocketRemix for various assistance (coding / testing / multiplayer help).
Artist of Dank Furtive Pygmy sadly unknown! Original upload here:
Reddit: oc_was_high_with_my_gf_playing_some_dark_souls
1) From @piatansfair - "Does the timer continues running if I am being summoned to another world? Let's say I was invaded and died. So now my timer of 900s is on (ds1). If someones summons me, while I'm on their world, is my timer running as well? Or it only counts when I'm on my world? Also does it count when I'm hollowed as well?"
The timer is persistent regardless of whose game you're in. If I get invaded, have the cooldown timer start, then get summoned for co-op to help someone else, the timer will be unphased by all of this and continue counting down without pausing through loading screens and while you're a phantom. It also keeps counting just fine while you're hollow.
2) Another from @piatansfair - "So in Dark Souls 1, summoning has no effect whatsoever in the invader timer?"
Correct! The 15 minutes (or higher w/ limit levels) is locked in if you don't do any of the specific things mentioned to clear it. Unlike DS3 / Elden Ring, summoning help in DS1 doesn't immediately open you to invasions and the timer is free to do its own thing. As much as these later titles tried to protect hosts from invasions more overall, this is somewhat counterproductive in that the experience in something like Elden Ring meant that summoning help (especially when the game was brand new), meant being open to practically constant invasions. DS1 doesn't do this, you can summon help without clearing the timer, so that's actually one way that DS1 manages to be a little more forgiving.
This means that for anyone just trying to play with friends in DS1 and is frustrated that they just got killed by an invader, DO NOT WAIT. Go grab your friend's summon sign again ASAP to take advantage of that cooldown.
3) From @RosiYYAP - "Do the vagrant timers affect your ability to send out vagrants, either by dropping items and reloading or dying with 5 humanity? Also does the inverse apply? Does starting a vagrant affect the timers either negatively or positively?"
I mentioned in the video how any Vagrants created while the cooldown is running get held onto in your "outbox", and the game will wait to send it out when then cooldown clears. So Vagrants you create while you can't send any out aren't wasted, they're just "frozen" for a bit. They won't be sent out immediately when the cooldown clears, but when you do the needed action after it clears (dying / reloading / warping / quitting, etc). However, I didn't cover what happens if you receive a Vagrant while the cooldown is running!
If you receive one while the cooldown is running, you do still receive it into your inbox, but you won't actually be able to see or get it. How you normally receive Vagrants is that they wind up in your inbox before they're actually in your game. Once received, you have 5 minutes to reload the game to actually get the Vagrant out of your inbox and into your game, otherwise it just gets sent back out to another player if those 5 minutes run out. This is why you can't go AFK by a Vagrant spawn location all day long and expect to see Vagrants start showing up. You'd want to reload the area every ~4 minutes and 50 seconds to optimize your chances of getting one and not just unwittingly sending one straight back out to another player- something that happens to us behind the scenes all the time without having any idea.
The cooldown just prevents reloading from being able to pull the Vagrant out of your inbox into your game. It stays stuck in your inbox, and the 5 minute "inbox timer" will just continue otherwise as it normally does and you'll pass the Vagrant back out to someone else. None of the actions affect the Vagrant cooldown timer either, it'll just keep counting down and doing its thing.