Installment 13 of Dark Souls Dissected takes a close look at Poise! Not only how it works for the player character, but also which enemies have it, how much they have, and all places where the rules get bent a little. And also, glitches!
If you'd like to support this channel please consider joining my patreon!
Patreon: illusorywall
Video by Zullie the Witch on escaping grab attacks:
Did you know you can escape (some) grabs?
Video source on how to do toggle escapes, by neptunusequester:
How to: Toggle Escape in Dark Souls Remast...
Poise info:
http://darksouls.wikidot.com/poise
Zokye's notes on the glitchy poise values:
http://darksouls.wikidot.com/poise#toc27
A few SFX sourced from zapsplat dot com!
0:00 - Introduction
0:57 - Series' Context & Terminology
4:07 - Overview of Dark Souls 1's Passive Poise
9:41 - The Tankiest Enemy Award
20:26 - Poise Damage and Safe Points
29:14 - Stunlocking, Toggle Escapes & More
31:49 - Iron Flesh & Havel's Greatshield
33:40 - Other Inconsistencies & Glitches
38:02 - Final Thoughts
Installment 13 of Dark Souls Dissected takes a close look at Poise! Not only how it works for the player character, but also which enemies have it, how much they have, and all places where the rules get bent a little. And also, glitches!
If you'd like to support this channel please consider joining my patreon!
Patreon: illusorywall
Video by Zullie the Witch on escaping grab attacks:
Did you know you can escape (some) grabs?
Video source on how to do toggle escapes, by neptunusequester:
How to: Toggle Escape in Dark Souls Remast...
Poise info:
http://darksouls.wikidot.com/poise
Zokye's notes on the glitchy poise values:
http://darksouls.wikidot.com/poise#toc27
A few SFX sourced from zapsplat dot com!
0:00 - Introduction
0:57 - Series' Context & Terminology
4:07 - Overview of Dark Souls 1's Passive Poise
9:41 - The Tankiest Enemy Award
20:26 - Poise Damage and Safe Points
29:14 - Stunlocking, Toggle Escapes & More
31:49 - Iron Flesh & Havel's Greatshield
33:40 - Other Inconsistencies & Glitches
38:02 - Final Thoughts
Dark Souls II was the first game to introduce the posture system, later featured in Sekiro. There is an hidden meter that, when depleted, puts the character in the guard broken state, where a critical attack can be performed. Most enemies have absurd values of Posture, Hollow Infranty (the first enemy you see in the Forest of Fallen Giant) has 4400 Posture and regens 2,2 posture per second. Plus, your attacks deal an average of 5 posture damage per hit. Basically unusuable against normal enemies.
Bosses however use Posture as their default stagger mechanic, while having persistent Super Armor (which prevents Poise stagger OR poise damage, depending on the Super Armor event type).
As for Armor events, they are all triggered by TimeAct, FromSoftware's proprietary animation metadata format (what is usually referred to as "frame data"). There is event 110500, "Super Armor", which disables Poise stagger, 110210 which disables Poise damage (and as a result, Poise stagger lol), 110600, "Ultra Armor" (shitty name I came up with in my Discord for the memes but was accepted by the PvP community, what to say) which disables Posture stagger and 111900, "Hyper Armor", which changes the poise damage multiplier from 1 to a value that depends on the specific weapon that enabled this event. Hyper Armor basically reduces poise damage by a certain percentage.
Some attacks can have a property, commonly referred to as "Hyper Stagger" which will always stagger regardless of poise. Does not get through armor events as far as I am aware though, but I haven't run extensive tests on this.