There has always been one game missing in my NFS history...some would say it's the best Need for Speed ever made, and now I finally got a chance to play it, 17 years after its release. These are my thoughts on the 2005 release of Need for Speed: Most Wanted.
This video contains major story spoilers.
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There has always been one game missing in my NFS history...some would say it's the best Need for Speed ever made, and now I finally got a chance to play it, 17 years after its release. These are my thoughts on the 2005 release of Need for Speed: Most Wanted.
This video contains major story spoilers.
Get a discount on SIMAGIC hardware while supporting me by using this link: https://simagic.com/?ref=hoki and ensuring the code "hokihoshi" is used at checkout!
Watch HokiHoshi LIVE here: Twitch: hokihoshi
Check out Hoki's Second Channel HERE: @hokiclips
💖Socials💖
Discord: Discord: discord
Instagram: Instagram: hokihoshi
Twitter: Twitter: hoki_hoshi
Website: https://www.hokihoshi.com
I did use speedbreaker plenty during pursuits/roadblocks, it was helpful! Just not during races, the footage you see in the video is not how I used it at all, that was filmed just for the video to show off the feature while I was talking about it, it's intentionally awkward driving to try and use the feature as much as possible in one clip. Speedbreaker feels more awkward when you play on manual instead of auto, but ultimately it just came down to not needing it in the first place. I didn't find the races overly difficult so I never felt "pushed" to use speedbreaker - so it didn't add much to my game experience personally.
Fast Travel.
I want to repeat a sentence I said in the video, "fast travel *as it's implemented in Most Wanted* was a mistake."
U2 had (almost) no fast travel which is also bad in its own way, and I think they just overcorrected in MW. There's a middleground between no FT, and instant FT to everything. You obviously don't need to use it but the problem is more so that you're never encouraged to just drive around and explore/experience the world, in fact you're encouraged not to because you could get into a pursuit you don't want to be in. This is in stark contrast to U2 which had hidden races, outrun racing, money finds, "hidden" shops, photoshoots, and more in the open world, which helped break up the pace and added a stronger immersion to the game. The open world experience just isn't there as much in MW which is unfortunate because it's a cool world! I just wish the game encouraged players to use it more!