In fairness to Ravel, if a man who was a withered dessicated corpse told me "it's ok, you're beatiful on the inside," I would also retreat to a pocket dimension to live in a fortress of vines and thorns.
I'm an active member of Sigil: Planar Legends and we recently got a HUGE influx of new players. A bunch of us were super confused until someone in the Discord said, "hey, did you see Warlockracy's new video?" Well, I have now, and thank you so much for your kind words!! We've all put a lot of love into the server and we have a great time there. đ
If I remember Morte's deal when he was part of the Pillar of Skulls, he had access to it's knowledge and his memories of why he was there. He tricked the incarnation that ripped him from the Pillar into thinking that by taking him he would have a portable repository of it's knowledge but once he was removed he forgot pretty much everything. So essentially that incarnation didn't realise he was walking around with just a smart-ass skull until much later which prompts 'Don't trust the skull' line from the practical incarnation.
The polish dub of this game is still the best localisation i've expirienced. Hands down. They brought actual film and theatre actors to do dub an edgy millenial rpg. Also they've translated all of the sigils cant. "PrzestaĹ trzonsÄ trumnom, skurlu!"
Pharrod having memory of his daughter isnt an oversight. While the skulls are attatched to the pillar they are basicslly omniscient and have access to the entire repository of knowledge held by the skulls. When a skull gets taken off the pillar is when they lose their memories.
"Dont trust the skull" was added bc Morte tricked the practical one into taking him off the pillar by claiming to know how to fix him then lost his memories afterwards.
So in the original design document of the game there were supposed to be three endings:
*Bad Ending: The Nameless One is too chicken to permanently kill himself and lets the Transcendant One kill him. He loses his memories and wakes up in the Mortuary again with Morte, who is depressed knowing there's no way out now.
*Neutral Ending: The Nameless One merges with the Transcendant One and regains his mortality, before dying and fighting in the Blood War. Basically the ending we got in the final game.
*Good Ending: The Nameless One kills the Transcendant One, which permanently destroys his mortality. He is now a happy immortal with none of the downsides of his original condition.
While I think removing the Good Ending was the right choice, because "The Nameless One takes responsibility for his actions and willingly accepts the thousands of years in Hell his original incarnation tried to cheat his way out of" is a way more powerful ending than "The Nameless One has his cake and eats it too and is just this super OP immortal now", I wish the Bad Ending was still kept because the ending as it currently stands is unfit for an evil character. You can be an utter self-serving bastard in this game; selling Morte to the Tower of Skulls, abusing Dak'kon's oath of loyalty to you to turn him into your slave, joining in all the crime in Carceri and so on but I don't think willingly accepting punishment really fits with a sociopath run.
I started playing Torment for the meme. You joked about how Avellone used the same idea twice in your KOTOR 2 video and I wanted to see it for myself. I did not regret it.
Part of Dak'kon's crisis of faith stems from his fear that Zerthimon was being controlled by the Illithids when he made the two skies proclamation. I remember having a conversation with him where you can read between the lines of the initial 6 stories and come to the conclusion the illithids would have had a great opportunity to make him a sleeper agent the first time zerthimon's rebellion is exposed.
Proud to be one of 3 zoomers who played Torment for the first time 20 years after release. I even played Disco Elysium right after so I could get a double whammy of âWow, Iâm forever changed and I canât experience this for the first time again.â