Resident Evil 2 Remake (2019)
Leon 2nd scenario
Hardcore: highest difficulty in the game
New Game: fresh new game, no extra content
Kill all enemies: more on that in the pinned comment.
100% cinematic: all files, cutscenes, Mr. Raccoon, and films available in this scenario
No Itembox: no item boxes are used (Minimalist trophy).
No Save: single segment, no saves used
No Hit / Damage: no hits or damage taken
S+ Rank: completed under 2 hours
Played on PC at 60 FPS using a controller.
Chapters:
Intro (0:00:00)
RPD 1 (0:05:38)
Underground (0:24:02)
RPD 2 (0:38:12)
Outside the RPD (0:59:03)
Sewers / RPD 3 (1:17:30)
NEST (1:54:43)
Credits (2:36:20)
Results (2:43:25)
#nodamage #residentevil2remakeleon
Resident Evil 2 Remake (2019)
Leon 2nd scenario
Hardcore: highest difficulty in the game
New Game: fresh new game, no extra content
Kill all enemies: more on that in the pinned comment.
100% cinematic: all files, cutscenes, Mr. Raccoon, and films available in this scenario
No Itembox: no item boxes are used (Minimalist trophy).
No Save: single segment, no saves used
No Hit / Damage: no hits or damage taken
S+ Rank: completed under 2 hours
Played on PC at 60 FPS using a controller.
Chapters:
Intro (0:00:00)
RPD 1 (0:05:38)
Underground (0:24:02)
RPD 2 (0:38:12)
Outside the RPD (0:59:03)
Sewers / RPD 3 (1:17:30)
NEST (1:54:43)
Credits (2:36:20)
Results (2:43:25)
#nodamage #residentevil2remakeleon
- Claire 1st 100% cinematic run: https://youtu.be/ZeFeygZ46fI
- Leon 1st 100% cinematic run: https://youtu.be/v8aSGbya7AI
Bosses:
- G1 (0:25:17)
- Mr. X fight (0:56:54)
- G2 (1:45:44)
- G3 (2:15:46)
- Super Tyrant (2:27:51)
- G5 (2:32:30)
General notes:
- I decided to not pick up the Matilda stock and one of the magnum upgrade because of the no itembox restriction. I included more "knife gameplay" in this version.
- If you're wondering how I know enemies are dead immediately, it's because I had the SRT on and could check enemies' HP values. In all my previous runs of this game, I never relied on it. You can tell whether they are dead or not anyway because the enemies in this game have consistent HP and the damage you deal is also consistent in the same situations (except for critical shots). So it was just for my own convenience as I didn't want to memorize all the values (even though I remember most of them) and do the calculations on the fly.
"Kill all enemies":
- In the RPD, I kill all window and "out of bounds "zombies. However, in the RPD basement, you can trigger an additional dog by leaving one of the dogs alive initially in the kennel but I feel like it's better to kill all dogs right away for cinematic purposes.
- In Ada's section, I was fortunate enough with the critical shots, so I decided to kill the sleeping zombie and I still had enough ammo to defeat Mr. X so I did it this time.
- In this kill all, I decided to defeat Mr. X at least once and the encounter in the prison escape was the one that made the most sense for it.
- For G2 Birkin, I used the "crane only" strategy I created years ago.