Frontlines in PF2E are NOT some static formation you rigidly stick to. They can be flexible, fluid, and dynamic! And engaging with them like this let's you take on WAY tougher encounters than normal.
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@mathfinder-aaa
Timestamps
0:00 Intro
0:36 Misunderstanding the Frontline
5:47 Out of Position
13:30 Backline Advances
20:07 Frontline Retreats
25:10 Party-Wide Maneuvers
33:42 Outro
Frontlines in PF2E are NOT some static formation you rigidly stick to. They can be flexible, fluid, and dynamic! And engaging with them like this let's you take on WAY tougher encounters than normal.
Join this channel to get access to perks:
@mathfinder-aaa
Timestamps
0:00 Intro
0:36 Misunderstanding the Frontline
5:47 Out of Position
13:30 Backline Advances
20:07 Frontline Retreats
25:10 Party-Wide Maneuvers
33:42 Outro
In the final fight against the green dragon, one of my players pointed out that they'd always thought of me as a very tactical player, but they couldn't understand why I went into melee with gouging claw toward the end of the fight, after the fighter had gone down and only the rogue was still up.
I explained: I had spent every spell slot, every focus point. All my utility was already on the field, the rogue had Runic Weapon and Life Boost on her, and I knew all I could do was enable her to win the fight. I only had one resource left to spend: my hit points. I did it the most efficient way I knew how, casting my highest-damage option from a flanking position, granting a +2 to hit and +1d6 damage and my hit point pool as temporary hit points for her. And it worked! I tanked! For...one round. But that one round was all we needed to survive that terrifying fight at the end of the Beginner Box against a dragon.