Metroid Dread was well received by critics and audiences alike when it came out in 2021, but how well does it measure up to the magnum opus of the series, Super Metroid? In this video essay, I take you through a close critique of both games in an attempt to answer that very question.
As always, be sure to check out my other channels for more thoughtfully made content.
Oscarina Awards: @oscarinaawards
https://www.patreon.com/user?u=15629917
Movie Reviews: @theholmfront
#metroid #metroidvania #supermetroid #metroiddread #commentary #critique #gamecritique
Metroid Dread was well received by critics and audiences alike when it came out in 2021, but how well does it measure up to the magnum opus of the series, Super Metroid? In this video essay, I take you through a close critique of both games in an attempt to answer that very question.
As always, be sure to check out my other channels for more thoughtfully made content.
Oscarina Awards: @oscarinaawards
https://www.patreon.com/user?u=15629917
Movie Reviews: @theholmfront
#metroid #metroidvania #supermetroid #metroiddread #commentary #critique #gamecritique
Firstly, I get that the jungle scene transitioned into a fungus area of some sort for most people. As a kid, my brain always saw that as snow and I haven't been able to undo that interpretation. I get that it's a me problem, but that's how I interpreted it so that's how I presented it to you in the video. It's always been a weird moment for me, and I was just being honest about that.
Secondly, a lot of people seem to be bothered that I dismissed Fusion so easily. I think people are particularly bothered by the word "misunderstands" so I'll try to explain what I meant. By misunderstands, I don't mean that the developers didn't know what they were doing or that they didn't know what the formula for Super Metroid was. What I meant was that the game was so different (deliberately or otherwise) that comparing it in the context of this video would've been a waste of time. Fusion wants to be a different kind of experience altogether and that's fine, but the kind of experience it offered isn't very similar to Super; and were I to add it to the comparison in the video, the end point would have been that it completely fails to implement the metroid formula. And if it fails to implement it, it is much the same to say that it misunderstood the assignment. It's irrelevant how good or bad the game actually is, or how much it adds to the larger Metroid canon because the comparison is about whether or not it is faithful to a particular type of experience. We've all agreed that Fusion is a very different kind of game, so to force it into the dialogue at length would've been to pick on it for no reason. The video wasn't about Fusion so it wasn't important enough to warrant a longer, more nuanced explanation.
And lastly, I don't hate Dread. I said that it would rank in my Top 5 favorite Metroid Titles and that it was one of the best games I experienced out of the entire Nintendo Switch life span. That's pretty high praise for a game I supposedly hate. I also think some people are putting too much stock in the idea of one of the two games being better than the other. That wasn't my goal for the video. The question I wanted to interrogate was how well Dread does or does not execute the formula of Super Metroid. Dread is very clearly trying to be a combination of Super and Fusion, with Super being the blueprint for most of its design and Fusion for the horror and story continuity aspects.
Dread doesn't really strike me as an ambitious title. It's very concerned with having a "modern" iteration of the Metroid formula, but has things about it that are questionable, with the most contentious point being that you really don't feel like you can sequence break or get into trouble like you can in Super. It's a sentiment that is hard to prove on an objective level, but I didn't want to post a video hating on Dread for no good reason. So instead, I took a fine toothed comb to the game to see if I could pinpoint some reasons as to why I don't like it as much as some other Metroid games. Some of those reasons are better than others, and some of them I was largely saying in case it resonated with other people (many of which seem to). I did not keep a running tally of points to see who was "winning" because it was less about being a contest and more about trying to put words to the power of the best kind of metroidvania experience, and the ways Dread did or did not measure up to the game that was its predecessor, who, in my view, mastered it.
I said I consider Super Metroid to be the greatest game ever so obviously that's an impossible standard, but I also said that Dread was a good game that did what it needed to do. It's just that what it did wasn't really revolutionary, and unfortunately, the way it went about it removed a lot of the player agency that makes Super an important title in the history of gaming. I still liked it, but it wasn't as good as Super for me. You are free to agree or disagree with that position.
Let me know if this long winded attempt at clarification works for you, or if you'd rather I try a different approach in the future.