New to The Outlast Trials? This complete beginner’s guide covers everything you need to know — from lore and settings to surviving your first trial, understanding ex-pops, rigs, amps, sanity, stealth mechanics, and progression. Whether you’re playing solo or co-op, my guide will help you survive Murkoff’s twisted trials!
00:00 – Intro
00:19 – What is the Lore of Outlast Trials?
00:59 – What to do after the tutorial?
01:27 – Should you play solo or with a team to begin with?
01:49 – Which interface settings should you toggle on?
03:35 – Please subscribe if you’re finding it useful so far!
03:47 – How to access the terminal (trial selector) two ways
04:15 – What are the maps in outlast trials?
05:18 – What is the difference between a trial and an MK?
05:58 – What are the difficulties in outlast trials?
06:51 – Get a notebook and pen for clues!
07:13 – Pick your first trial (Grind The Bad Apples in the Fun Park map)
09:08 – Grind The Bad Apples Trial Start
09:18 – Some mannequins help guide you to your objectives
09:31 – Interactable items will shine
09:38 – How to use bottles and how “spotted & chase” works
10:35 – Dead reagents have useful items
10:46 – How to use bricks (use them to destroy traps too)
11:48 – How to use night vision and batteries
12:11 – Always remember, “inventory empty, take plenty!”
12:34 – Psychosis mines and sanity explained
14:03 – Ex-pops, pinging and communication wheel
14:24 – 3 ways to avoid trapped doors
15:20 – What an antidote looks like
15:38 – Propaganda posters and secondary objectives
16:08 – Utility boxes and health boxes (different shapes and what they contain)
17:00 – Unlocked containers can be trapped!
17:38 – Get information from signposts in the trials
18:09 – Moving when crouched makes no noise
18:26 – Lock doors to delay pursuers
18:53 – You are invisible in the dark and enemies cannot see you (check for moon icon)
19:08 – Watch out for sound traps like broken glass and tin cans
19:19 – Player movement and sound levels
20:09 – Instant karma, JDC edition
20:41 – Using hiding spots
21:42 – How to close doors while running and walking
22:47 – A blue colour indicates a coop action area or stairs up or down
23:12 – What do med kits look like and contain? Also, lockpicking is a thing
23:48 – Why are hearts useful in a trial?
25:09 – What does enemy spawning sound like? And insertion gates
27:04 – Always unlock yellow barred doors to open up the map
28:11 – How to peek around corners without being seen, while running or doing an objective
30:33 – Respawn pills and revive syringes
30:58 – You can sprint while carrying heavy objects or objectives
32:13 – You’ll hear this sound when the mission progresses
32:26 – Your sound notifier will turn red when you’re around an enemy and your heart will beat
32:46 – What is adrenaline and when to use it?
33:23 – What is a Screamer ex-pop?
34:34 – Pusher jumpscare! How to deal with full psychosis
36:06 – How to follow pipes
38:30 – Jump over obstacles while crouched and you won’t make noise
38:46 – This noise means an ex-pop has heard you and will come to your location
39:18 – Fall slowly off ledges to minimise damage
39:27 – More about hiding spots
40:00 – Following pipe A
40:56 – More about locked doors, how to navigate them
42:01 – Terrain effects how quickly you move
42:28 – Explaining the night hunter
42:56 – Two ways of breaking windows
43:44 – Escape the trial alive!
44:19 – Ex-pops will spawn near the exit of the trial. Be prepared!
44:28 – You must push the button to call the escape shuttle. Survive until it arrives!
45:25 – First trial finished! Summary, Grade and Progression explained
47:36 – Prescriptions explained
48:18 – Rigs explained (and are unlocked at level 3)
48:55 – How to lockpick
49:12 – More about Rigs
50:20 – Stamps and murkoff coins explained
52:11 – Rebirth tokens explained
53:24 – Please subscribe for more if this helped you!
53:41 – Amps explained (they unlock at level 10)
56:24 – Tasks explained (how to pin tasks)
58:44 – Earn some really quick experience points with trial maker!
59:35 – How to customise your reagent and room in the sleep room
1:03:52 – Pen and pad reminder, super useful!
1:03:58 – How to find the social menu? 3 ways to find it
1:04:47 – How to use the group finder
1:05:22 – How to turn off invasion at level 30
1:06:16 – What games can I play in the sleep room? There are tasks for free xp!
1:09:34 – Outro, please subscribe!
If this helps you out, consider subscribing for more Outlast Trials tips, guides, and updates!
➡️ SUBSCRIBE FOR WEEKLY CONTENT!!! ⬅️
See me live on twitch below and more:
• Twitch - Twitch: the_real_jdc
————————————————
• Discord - Discord: discord
————————————————
• IG - Instagram: the_real_jdc
————————————————
Tags:
#OutlastTrials
#OutlastTrialsGuide
#TheOutlastTrials
#HorrorGaming
#Outlast
New to The Outlast Trials? This complete beginner’s guide covers everything you need to know — from lore and settings to surviving your first trial, understanding ex-pops, rigs, amps, sanity, stealth mechanics, and progression. Whether you’re playing solo or co-op, my guide will help you survive Murkoff’s twisted trials!
00:00 – Intro
00:19 – What is the Lore of Outlast Trials?
00:59 – What to do after the tutorial?
01:27 – Should you play solo or with a team to begin with?
01:49 – Which interface settings should you toggle on?
03:35 – Please subscribe if you’re finding it useful so far!
03:47 – How to access the terminal (trial selector) two ways
04:15 – What are the maps in outlast trials?
05:18 – What is the difference between a trial and an MK?
05:58 – What are the difficulties in outlast trials?
06:51 – Get a notebook and pen for clues!
07:13 – Pick your first trial (Grind The Bad Apples in the Fun Park map)
09:08 – Grind The Bad Apples Trial Start
09:18 – Some mannequins help guide you to your objectives
09:31 – Interactable items will shine
09:38 – How to use bottles and how “spotted & chase” works
10:35 – Dead reagents have useful items
10:46 – How to use bricks (use them to destroy traps too)
11:48 – How to use night vision and batteries
12:11 – Always remember, “inventory empty, take plenty!”
12:34 – Psychosis mines and sanity explained
14:03 – Ex-pops, pinging and communication wheel
14:24 – 3 ways to avoid trapped doors
15:20 – What an antidote looks like
15:38 – Propaganda posters and secondary objectives
16:08 – Utility boxes and health boxes (different shapes and what they contain)
17:00 – Unlocked containers can be trapped!
17:38 – Get information from signposts in the trials
18:09 – Moving when crouched makes no noise
18:26 – Lock doors to delay pursuers
18:53 – You are invisible in the dark and enemies cannot see you (check for moon icon)
19:08 – Watch out for sound traps like broken glass and tin cans
19:19 – Player movement and sound levels
20:09 – Instant karma, JDC edition
20:41 – Using hiding spots
21:42 – How to close doors while running and walking
22:47 – A blue colour indicates a coop action area or stairs up or down
23:12 – What do med kits look like and contain? Also, lockpicking is a thing
23:48 – Why are hearts useful in a trial?
25:09 – What does enemy spawning sound like? And insertion gates
27:04 – Always unlock yellow barred doors to open up the map
28:11 – How to peek around corners without being seen, while running or doing an objective
30:33 – Respawn pills and revive syringes
30:58 – You can sprint while carrying heavy objects or objectives
32:13 – You’ll hear this sound when the mission progresses
32:26 – Your sound notifier will turn red when you’re around an enemy and your heart will beat
32:46 – What is adrenaline and when to use it?
33:23 – What is a Screamer ex-pop?
34:34 – Pusher jumpscare! How to deal with full psychosis
36:06 – How to follow pipes
38:30 – Jump over obstacles while crouched and you won’t make noise
38:46 – This noise means an ex-pop has heard you and will come to your location
39:18 – Fall slowly off ledges to minimise damage
39:27 – More about hiding spots
40:00 – Following pipe A
40:56 – More about locked doors, how to navigate them
42:01 – Terrain effects how quickly you move
42:28 – Explaining the night hunter
42:56 – Two ways of breaking windows
43:44 – Escape the trial alive!
44:19 – Ex-pops will spawn near the exit of the trial. Be prepared!
44:28 – You must push the button to call the escape shuttle. Survive until it arrives!
45:25 – First trial finished! Summary, Grade and Progression explained
47:36 – Prescriptions explained
48:18 – Rigs explained (and are unlocked at level 3)
48:55 – How to lockpick
49:12 – More about Rigs
50:20 – Stamps and murkoff coins explained
52:11 – Rebirth tokens explained
53:24 – Please subscribe for more if this helped you!
53:41 – Amps explained (they unlock at level 10)
56:24 – Tasks explained (how to pin tasks)
58:44 – Earn some really quick experience points with trial maker!
59:35 – How to customise your reagent and room in the sleep room
1:03:52 – Pen and pad reminder, super useful!
1:03:58 – How to find the social menu? 3 ways to find it
1:04:47 – How to use the group finder
1:05:22 – How to turn off invasion at level 30
1:06:16 – What games can I play in the sleep room? There are tasks for free xp!
1:09:34 – Outro, please subscribe!
If this helps you out, consider subscribing for more Outlast Trials tips, guides, and updates!
➡️ SUBSCRIBE FOR WEEKLY CONTENT!!! ⬅️
See me live on twitch below and more:
• Twitch - Twitch: the_real_jdc
————————————————
• Discord - Discord: discord
————————————————
• IG - Instagram: the_real_jdc
————————————————
Tags:
#OutlastTrials
#OutlastTrialsGuide
#TheOutlastTrials
#HorrorGaming
#Outlast
This guide is packed with everything I wish I knew starting out — from stealth, sanity, ex-pops, rigs, and progression.
🧠 Quick question:
Are you playing solo or co-op for your first trials?
👍 If this helped, drop a like
🔔 Subscribe for more Outlast Trials guides & updates
(And yes… bring a pen and paper 😅)