🏥 support IGC on Patreon: Patreon: indiegameclinic
🎮 Original full stream: Live Lecture: Level Design Approaches for ...
Sources:
Steve Lee's Channel - @stevelee_gamedev
Lost Relic Games on Level Design Mistakes - System Driven Level Design (My Biggest Mis...
Ed Kay's GDC talk on Level Design as a Solo Dev: Moving Mountains: Speedy Level Creation as...
Ali Youssef's Blog on Level Design Basics
pt. 1: https://gamedev.dou.ua/blogs/level-de...
pt. 2: https://gamedev.dou.ua/blogs/level-de...
John Romero's Level Design Tips/Rules: https://www.helldoradoteam.com/2018/1...
Tim Cain on Game Production Stages (inc. "Beautiful Corner") Game Production Stages
Indie Game Clinic on Environmental Storytelling: Environmental Storytelling Explained [Stra...
Key Moments:
00:00 what this talk is and isn't
01:08 practice level design without making a whole game
02:41 level design is not environmental art
04:10 why we greybox
05:38 why indies develop bad habits
07:15 strategies for avoiding the pitfalls
08:28 content planning your levels
09:35 how to interpret other designers rules
12:37 how do your level design rules relate to player experience?
14:23 the only universal game design advice is psychological
15:38 the 3 modes of level design thinking
18:18 how to interpret component-oriented level design tips
20:00 inspirational outro
🏥 support IGC on Patreon: Patreon: indiegameclinic
🎮 Original full stream: Live Lecture: Level Design Approaches for ...
Sources:
Steve Lee's Channel - @stevelee_gamedev
Lost Relic Games on Level Design Mistakes - System Driven Level Design (My Biggest Mis...
Ed Kay's GDC talk on Level Design as a Solo Dev: Moving Mountains: Speedy Level Creation as...
Ali Youssef's Blog on Level Design Basics
pt. 1: https://gamedev.dou.ua/blogs/level-de...
pt. 2: https://gamedev.dou.ua/blogs/level-de...
John Romero's Level Design Tips/Rules: https://www.helldoradoteam.com/2018/1...
Tim Cain on Game Production Stages (inc. "Beautiful Corner") Game Production Stages
Indie Game Clinic on Environmental Storytelling: Environmental Storytelling Explained [Stra...
Key Moments:
00:00 what this talk is and isn't
01:08 practice level design without making a whole game
02:41 level design is not environmental art
04:10 why we greybox
05:38 why indies develop bad habits
07:15 strategies for avoiding the pitfalls
08:28 content planning your levels
09:35 how to interpret other designers rules
12:37 how do your level design rules relate to player experience?
14:23 the only universal game design advice is psychological
15:38 the 3 modes of level design thinking
18:18 how to interpret component-oriented level design tips
20:00 inspirational outro
Or find us at https://indie-game-clinic-shop.fourthwall.com/en-gbp, and https://uk.bookshop.org/shop/indiegameclinic 📚👕