The Book/Paper - Goodreads: why-greatness-cannot-be-planned
TL;DR - Ken Stanley's talk on Why Greatness Cannot...
More from us
Play Thornity's Games - https://store.steampowered.com/publis...
Learn with Connor - https://sundaybrunchstudios.com/studi...
0:00 Great Games Can’t Be Planned
3:11 Stop Designing Toward the Destination
4:45 Prototype Ideas, Not Entire Games
6:23 Stop Trying to Pitch a Prototype
8:24 Why Copying Great Mechanics Fails
10:23 Why “Friend Slop” Works
15:08 Explore First, Validate Early
21:31 Follow the Players, Not Your Vision
23:31 When Do You Stop Iterating?
27:55 What If Players Want a Different Game?
34:17 Exploration Needs a Deadline
40:18 What Game Jams Are Actually For
48:15 Finding the Signal in Player Feedback
57:04 Watching Game Dev Isn’t Game Dev
59:26 A Better Game Jam Experiment
The Book/Paper - Goodreads: why-greatness-cannot-be-planned
TL;DR - Ken Stanley's talk on Why Greatness Cannot...
More from us
Play Thornity's Games - https://store.steampowered.com/publis...
Learn with Connor - https://sundaybrunchstudios.com/studi...
0:00 Great Games Can’t Be Planned
3:11 Stop Designing Toward the Destination
4:45 Prototype Ideas, Not Entire Games
6:23 Stop Trying to Pitch a Prototype
8:24 Why Copying Great Mechanics Fails
10:23 Why “Friend Slop” Works
15:08 Explore First, Validate Early
21:31 Follow the Players, Not Your Vision
23:31 When Do You Stop Iterating?
27:55 What If Players Want a Different Game?
34:17 Exploration Needs a Deadline
40:18 What Game Jams Are Actually For
48:15 Finding the Signal in Player Feedback
57:04 Watching Game Dev Isn’t Game Dev
59:26 A Better Game Jam Experiment