Control Exposes Gaming’s Biggest Problem

Goohi

Goohi

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CONTROL: Resonant might expose one of the biggest problems in modern gaming: too many games are afraid to take risks.

In this video, I break down CONTROL Resonant, Remedy Entertainment’s sequel to Control, and why games with a strong creative identity feel increasingly important. Instead of relying entirely on nostalgia, recycled mechanics, safe formulas, remakes, and familiar ideas, Remedy continues to experiment with strange worlds, unconventional storytelling, supernatural gameplay, and concepts that actually feel different.

CONTROL Resonant puts Dylan Faden at the center of the story and expands Remedy’s universe into a warped Manhattan filled with reality-bending environments, supernatural abilities, action RPG mechanics, and the kind of bizarre ideas that made the original Control stand out. But this video isn’t just a CONTROL Resonant review — it’s a larger discussion about originality in gaming, creative risks, new IPs, sequels, and why so many modern AAA games can start to feel familiar.

Are developers becoming too afraid to experiment? Are publishers relying too heavily on established franchises and nostalgia? And what can games like CONTROL Resonant teach us about making something that actually has its own identity?

I break down my experience with CONTROL Resonant, Remedy Entertainment, Dylan Faden, the gameplay, story, world design, Remedy Connected Universe, and why originality matters more than ever in modern gaming.

CONTROL Resonant released September 24, 2026 for PlayStation 5, Xbox Series X|S, and PC. The game is developed and published by Remedy Entertainment.

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