19:06 In Justice League: Doom, Hal Jordan says he's not worthy to wear the ring because he made a bad judgement call which got a woman killed. Batman tells him no-one died, and that he's been hit with Scarecrow's fear gas to make him doubt himself. Batman says "I have the antidote right here" A determined, and enraged Hal says "I dont need it" and the ring ring flies back to him, fully charged. I remember that moment to this day, badass moment.
One correction, in most of the comic origins Martin Jordan works for Ferris Airway. He works for Carol Ferris' father, thats part of why they have such a complicated relationship
1:16:35 why development hell happens is really important to understand. Games are a unique medium where they dont look good until they are done. Before that they are unplayable garbage. Compared to scripts can be really good -> pilot episode can be good -> test footage can look good.
The reason this matters is investors. If you are gambling your entire life savings on if the 8th remake of âa star is bornâ preforms well, then ur gonna be on their ass every step of the process. Let me read the script, ok that looks good, I have enough confidence in you to win my bet so go make it. Rather than a video game you check on progress and wolverine is falling through the floor and they tell you âyeah the game is 80% doneâ you say âumm he fell through the floor, the game crashed, and the combat doesnt work because knockback is too high so you cant combo. I need you to scrap whatever this garbage is and do it rightâ.
But remember with games thats how all of them look before they are done. Itâs not a steady slope, itâs basically a bug filled broken mess -> ok we fixed that and itâs done. So when investors keep peeking head in and seeing their 350million produce unplayable garbage they keep telling them to restart. Which becomes impossible to create in the same amount of time, features that donât make sense now because we pivoted, more bugs because they never let it finish/legacy code still in there.
As well as the classic investor thing of them saying âok we want to make an open world gameâ and then an investor says âeh last open world i invested in flopped. Iâll only give you the money you need if you put this thing on railsâ and they say uhh i guess we have to then? No other choice really.
Some artists suck so I donât mean to say âlet the artist paintâ but in the case of triple A games, even if the artist sucks at least it would be a finished product if you just let them paint.
Or game studios need to adjust to this and pivot their development strategy to basically focus on building a small scale âpilotâ and then build it out. (Finish mechanics, models, but only build one small level to please investors and then you just build the maps, levels, etc out aftee you gain some good faith). Which this is not preferabble because coding doesnât really work like that, but it is preferrable to building out an entire game 90% of the way and then an investor says âthis looks like ass. Start overâ.
I've just finished writing a game on a computer from 1982. It's a tedious game moving objects from one area to another with a bit of shooting. But at least it's not a broken game.
Personally I don't see a PS6 or a new Xbox being released anytime soon. And that's for a couple of reasons, one of them that has already been mentioned in the video: 1. Chip shortage 2. Prices of memory, storage and GPU's But maybe even more imporant: 3. Developers haven't got anywhere near the capability limits of the PS5 or Series X.
Just look back at what developers managed to squeeze out of the PS3 and the Xbox 360 and then compare that to their successors. The PS4 and Xbox One didn't last anywhere as long and most games for those consoles still ran pretty well on the PS3 and the 360. And the PS5 and the Series S/X didn't see games improving hugely.
These days everyone seems focused on "realistic" instead of gameplay and optimisation and is studios change that focus, there's still plenty of life left in the PS5 and at least the Series X.