Splatoon youtube hasn't been the same lately, lets talk about it.
Twitch: Twitch: yttrbium789
Main(ish) Channel: @yttrbium2
Twitter: https://x.com/yttrbium1
People I Shouted Out At The End:
@_ethanstone
@splashpanda
@hexenhxn
Music Used In This Video:
Nintendo Labo Theme - Toshiyuki Sudo
The Girl From Inkopolis - Toru Minegishi
Tutorial - Fizzd
2PM - Kazumi Totaka
Wi-Fi Menu - Asuka Ohta, Ryo Nagamatsu
Balloon Trip Breeze (Night) - Ryo Nagamatsu
Bubble Clouds - Jun Ishikawa
Captain Falcon's Twister Race (Night) - Ryo Nagamatsu
DSi Shop Theme - Kazumi Totaka
Splatoon youtube hasn't been the same lately, lets talk about it.
Twitch: Twitch: yttrbium789
Main(ish) Channel: @yttrbium2
Twitter: https://x.com/yttrbium1
People I Shouted Out At The End:
@_ethanstone
@splashpanda
@hexenhxn
Music Used In This Video:
Nintendo Labo Theme - Toshiyuki Sudo
The Girl From Inkopolis - Toru Minegishi
Tutorial - Fizzd
2PM - Kazumi Totaka
Wi-Fi Menu - Asuka Ohta, Ryo Nagamatsu
Balloon Trip Breeze (Night) - Ryo Nagamatsu
Bubble Clouds - Jun Ishikawa
Captain Falcon's Twister Race (Night) - Ryo Nagamatsu
DSi Shop Theme - Kazumi Totaka
If I can give a bit of an altered perspective on the points on competitive-oriented content (happy to have made the list btw :P) I do think competitive content can't be exactly talked about as a personal style so to speak. For example with seeing things as Chara-inspired, I largely feel like that's just because comp players enjoy the game in a similar way and are all focused on playing and developing/sharing our thoughts on the state of the game. At least speaking for myself that's basically the whole reason I still play the game. If I wasn't doing competitive content I wouldn't be making any content. In that way it doesn't feel quite accurate to imply competitive content is ripping off Chara. While I can vouch seeing his success with competitive content is part of what motivated me to attempt it myself, the actual substance of what I make isn't drawn much from him at all, it's just that content that is high level discussion and gameplay centered can naturally only take so many shapes and he took off with it first. This is to say instead of people wanting to make content in general and then specifically deciding for it to be competitive, most competitive players looking to get into content will naturally slide straight into that bubble. That said I certainly appreciate folks like Hexen showing that content innovation for higher level Splatoon stuff is still certainly possible, and in general comp should still try to be approachable by any Splatoon fan. I know with my own stuff at least on my main channel that my intended audience isn't just comp players despite the subjects often pertaining to comp. I like to think that's able to work, but I do worry about that if what you said about Dude being considered "comp content" is true just for being good and being active in the scene years ago lmao.
That ended longer than expected oops. Again overall great stuff! Hoping that you inspire the next content generation