Like. Like. Like. Like. Like. Idk why I say the word "like" every three seconds but whatever. I might make a tier list video for the ex pop so stay tuned. I recommend you check out my Outlast playthroughs if you enjoyed. Who's your favorite Outlast villain?
Link to tier list: https://tiermaker.com/create/outlast-...
Music:
Outro song: Cruise control by Patrick Patrikios
House On The Hill by Everet Almond
Like. Like. Like. Like. Like. Idk why I say the word "like" every three seconds but whatever. I might make a tier list video for the ex pop so stay tuned. I recommend you check out my Outlast playthroughs if you enjoyed. Who's your favorite Outlast villain?
Link to tier list: https://tiermaker.com/create/outlast-...
Music:
Outro song: Cruise control by Patrick Patrikios
House On The Hill by Everet Almond
I think each "bad" villain in Outlast can be summed up to "not enough screen time" or "not living up to their full potential".
Nick and Laird are not included in a whole lot of sections where they are an actual threat and have a very pathetic end to them. We get one section with Val that is not a scripted chase scene, and Martha, while great, is heavily under utilized. While I get that they are supposed to be the main villains of each faction, Martha kinda felt like the Chris Walker of Outlast 2, but despite that, she isn't really used outside of the Village sections. I think there could have been 1 section at the Scalled and at the Heretics around the end to truly make her feel unrelenting in her pursuit to kill Blake.
On the opposite end, what makes Trager great is his theme, the thing that makes him creepy being duality. He talks like a sales man, charming, funny, using a language that clearly makes him seem well educated and one of the sanest compared to everyone else in the asylum, compared to that, he is a naked guy dressed up as a fucked up surgeon who cuts off your fingers and tortures people for fun. His calm and calculated demeanor draws such a contrast to the monster that he might try to hide but can't be hidden anymore, as he has become just as grotesque as what he really is. Serial killers often use charm, or seduction to sedate, kidnap their victims, Trager is very much a similar breed if not the same, which makes him snapping that much more frightening after you escape from the chair. His chase music's intensity is probably thanks to this very same thing, duality, without the charming aspect of Trager, its like a peak behind the curtain where the game lets you witness the pure unfiltered danger that you are in. If you switched up his territory to a house full of victims like in a serial killer story it still wouldn't really make a difference. And this is what makes him brilliant.
Martha, Nick and Laird, have a very similar theme of being enforcers, however, Martha is better executed, as the other villagers who we know are incredibly blood thirsty too don't even dare to end up at her territory that's how afraid they are. Nick and Laird are more goofy honestly then scary. Val is more like a mother figure, but honestly, she's just under utilized as hell, we don't even see her die for some reason. It feels a bit more all over the place.
And that's my two cents, but basically, a good Outlast villain is crafted from 3 components, introduction, execution, and aftermath. The introduction should tease us about what we might face off against and then introduce us to the theme of the character, the execution should have a length section that is the gameplay, that doesn't feel too short, nor too long, introduces fresh gameplay elements that makes them unique and exciting to face off against. The aftermath, in Outlast fashion, should have a satisfying death scene, a satisfying escape sequence, or something that can give you a sigh of relief after beating this challenge, big ehmpahis on that, as these characters would feel challenging to face off against.
And there is a pursuer type, which should be one singular character who shows up all over the game until the end. Unfortunately, Martha, Laird and Nick, and Val are trying to be both without doing any of these too well.