Vince Venturella just had a podcast about the reinforcements changes. He specifically called out Monsta-killaz and a couple others, that could be a problem, and would put kb in the danger zone, balance wise.
I think it really depends on your list and what the purpose of the gutrippaz are. I think the -1 debuff they can get, is not something to snuff at aspecially holding an objective.
In raw damage, yes the monsta killaz are better. but survivability, i`m not sure..
Agree Monsta killaz are generally the better unit, but I think they fulfill different roles now, mosta killaz are hammers, Gutrippaz are anvils. While they aren’t that tanky in a traditional sense of 3+ armor etc. They aren’t glass either.
If you calculate their effective health vs low quality attacks (like hitting on 4s, wounding on 3s, rend 1 for instance) they can be around 2x the effective health of monsta killaz assuming scare tactics goes off. That’s the difference between them dying in one activation and surviving another round, which slows down the enemy’s advance.
I’m using 20 as an anvil in my shooting list, combined with a swampcalla for foul elixirs and murknob for 6+ ward… Then 40 wounds is nothing to scuff at…
So I would put them in B tier…they have a place, but they can’t compete with monsta killaz as a hammer. For the same reason the aqshy killboss is F tier as there is no reason to try to make gutrippaz our hammer when we can just run more monsta killaz instead.