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Warframe | Fact checking Warframe Ability Tips | Part 1 Excalibur - Mirage

dotthanda

dotthanda

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‪@ProfessorDysto‬
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0:00 - Intro
2:35 - Excalibur
7:59 - Mag
12:05 - Volt
16:53 - Trinity
20:46 - Rhino
24:48 - Loki
28:16 - Ember
32:11 - Ash
35:12 - Nyx
39:40 - Frost
43:29 - Saryn
47:12 - Banshee
49:32 - Vauban
52:25 - Nova
56:57 - Nekros
1:00:38 - Valkyr
1:03:49 - Oberon
1:07:55 - Zephyr
1:10:48 - Hydroid
1:14:40 - Mirage
1:19:45 - Outro

Music used:
Cordate
FUTURE LODOSS FUNK - RECORD OF LODOSS WAR ...
Rolling Down The Street, In My Katamari
BIOS - Zorrovian [Official Visualiser]
Window Browsing
CHOOSE YOUR MACHINE / Kohta "solidstate" T...
BOOTUP
808 Dreamscape
GO CRAZY
Highway Flash
2 mello - cold rock it (OFFICIAL AUDIO)
DUALSHOCK
Kinda Rad - Online Lobby
Heavens Gate (OFFICIAL VISUALIZER) feat. J...
Sawteeth - The Sound, The Vibration (The M...
Synthcity
011
Ruby Vintage
Shadow Bands
2 Mello - rainy nite rhapsody (Official Au...
File Explorer - Groovemaxxing
ZEDD x VALORANT Music Theme

20 Comments

@dotthanda-avatar
@dotthanda Creator 3 months ago Pinned
I've been made aware that I was actually wrong at 48:47, Explosives weapons hit the bodypart closest to the explosion and can take advantage of Sonar that way. However the tip still seems to be wrong as you can't hit multiple Sonar weakpoints on different parts of the body.
@alijar7515-avatar
@alijar7515 3 months ago
The fact that all of Banshee's tips are just "use the augment mod" or are straight up wrong is hilarious in a bad way
@canolathra6865-avatar
@canolathra6865 3 months ago (edited)
So, Mirage has a reason why only 2 clones fire projectiles from guns: in older versions, all 4 shot projectiles from guns, and she could crash the game with certain weapons, so they made it shoot half the number of projectiles but with double the damage. While the PC version of the game could now handle the increased projectile count, the portable versions (switch, iPhone, android) cannot, so it remains as-is.
@blastin2250-avatar
@blastin2250 3 months ago
I feel like a lot of the tips on the first couple frames in this video mention fairly obvious things like where Rhinos Iron Skin is displayed or how buffs apply to those in Affinity Radius because theyre assumed to be some of the first warframes a new player gets. Theyre incredibly redundant, sure, but i like that they might help make new players aware of features they may not have encountered yet, especially stuff like their own Overguard pool.
Regardless, very well made video!
@CoolKid369-avatar
@CoolKid369 3 months ago
Goated video, I applaud the amount of time this must've taken and wish you luck in creating 3 more hours of it lol
@Theguyoverthere603-avatar
@Theguyoverthere603 3 months ago
Kinda small but I super appreciate all the subtitles in your videos, they're very nice to have <3
@Bm_c3a2h-avatar
@Bm_c3a2h 3 months ago
risk of rain 2 bombardier font detected
@Metruzanca-avatar
@Metruzanca 3 months ago
This is the kind of video and honestly quality I'd expect from coolkid. This is damn well made. Nice one.
@deviousdieselmusic-avatar
@deviousdieselmusic 3 months ago
So CoolKid dropped you a mention in his newest hot takes video and brought me here, and I'm not regretting it at all. This is actually a great video, and a really great IDEA for a video as well. Shit, wish I thought of this. Not only that but I also appreciate something that probably goes overlooked by most viewers, those are GREAT icons you used for the plus and minus and extra graphics, etc. I appreciate great icon design, which these absolutely are. Really looking forward to seeing the next installment.
@noahflamin1-avatar
@noahflamin1 3 months ago
This was Helpful, and Honestly some Applause for the Work done for this vid. Even for People who've played for Years its good to have some of the Ability Tips Clarified to avoid Confusion/point out what Probably should be in the Ability Description, the Hydroid section actually helped a lot (i legit didnt know can have Multiple Barrages Active & Plunder's Area of Effect being a Cone).

Watched and Liked some of the Previous Vids, but Subbed after this one and am looking forward to any Further vids of this being made.
Also good luck on the Testing.
@Nornova-avatar
@Nornova 3 months ago (edited)
15:30 Volt's shield DOES electrocute enemies that pass through it if you cast shock on it. The shield even gets a more violent electric effect to it to indicate when you've shocked it. This interaction is just bugged right now. From my personal testing, every shield you cast shock on will electrocute enemies until the very first shield you shocked expires. After that, every new shield you cast will have the electric effect regardless if you shock it or not and will never damage enemies. This effect persists until you leave the simulacrum/mission. Swapping frames in the simulacrum or respawning both do not help.

You can even tell that you had a bugged shield because it had the electric effect before you casted shock on it.

Edit: Yeah so this comment is becoming a giant wall of text at this point, but it works a little different from how I thought. When you cast shield, you get a regular shield that works as intended. For every one normal shield that expires, you get one bugged shield that you must cast to get a normal shield again. So, if you were to cast 3 regular shields at the start of a mission and let them expire, your next 3 shields will have the bug. If you cast a 4th shield while those 3 bugged shields are still active, it will be a normal shield again. Except that's a problem because now you must cast 4 consecutive bugged shields and then your 5th shield will be normal. It just stacks and keeps getting worse.
@JadeBlades098-avatar
@JadeBlades098 3 months ago
I think the advice for duration on Volt is still worth something. It’s saying The Sky Is Blue, but telling new players to build duration on volt is good because they might just build strength because he looks like a caster frame at early levels. Duration actually makes Discharge way better than strength does.
@bigz1-z2i-avatar
@bigz1-z2i 3 months ago
I unironically would not be able to go through 8hours of work without my Warframe yap
@squidbluie6813-avatar
@squidbluie6813 3 months ago
Love you so much dotthanda. Thank you for being the most intriguing wf creator and always bringing useful insights to the game.
@TheAutistacracy-avatar
@TheAutistacracy 3 months ago
You're my number 1 favorite Warframe tuber. Please keep this up
@MrHighwayTM-avatar
@MrHighwayTM 3 months ago
This is exactly the content that I look for in Warframe videos. Absolutely amazing video through and through
@raleo7466-avatar
@raleo7466 3 months ago
Omg this video is literally a full out guide on better using all the Warframes and I love it, amazing video, can't wait for part 2 and 3
@Centias-avatar
@Centias 3 months ago
On Saryn, it's worth noting that if an enemy dies to SPORE damage, it won't spread. This can actually be really annoying if the damage reaches that critical range where it keeps killing things on its own, because it then becomes really hard to maintain. Also worth noting that Spores count as separate hit boxes that are still part of the enemy they are on, which means if your melee attack hits the enemy and the spores, you gain melee count for the enemy itself plus each spore the melee attack hits.

On Nova: I know you kind of glossed over it and mentioned Kaylee's channel, but it's worth at least pointing out that the explosion effect from Molecular Prime is treated as coming from the weapon that triggered it, and so the explosion can trigger a lot of 'on kill' weapon effects, like Okina Incarnon's flying ice daggers. This can be extremely strong to build around and lead to a lot of passive chain reactions. It makes weapon choices on Nova a lot more interesting than you might think.

On Valkyr: Yeah it would mostly just be further explaining the augment, but Prolonged Paralysis is a great way to pull a bunch of spread out enemies into a pile at your feet, where you can use the strong ground finisher of her Hysteria claws to wipe them out because they do great damage with ground finishers.

On Oberon: The extra bleedout time not working is probably a bug, it's supposed to always extend bleedout time whether you have it on them before they go down or they get it after. Definitely report this if it's not working.
@jonathanflanagan1504-avatar
@jonathanflanagan1504 3 months ago
16:20 I HEAVILY disagree with adding tips that involve the Operator, because that easily opens up new players to accidentally get spoiled about their existence. Putting one on Volt, who is a starter frame, is an especially bad idea.
@selfefan1-avatar
@selfefan1 3 months ago
Its alway the small channels that put out such banger videos. hope this gets the attention it deserves.
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Warframe | Fact checking Warframe Ability Tips | Part 1 Excalibur - Mirage

dotthanda

dotthanda

35,692 views

Check out these people
‪@deathcrownsvariety‬
‪@amolistic_‬
‪@ProfessorDysto‬
‪@keppochuppu‬
@GodsStrongestNova

0:00 - Intro
2:35 - Excalibur
7:59 - Mag
12:05 - Volt
16:53 - Trinity
20:46 - Rhino
24:48 - Loki
28:16 - Ember
32:11 - Ash
35:12 - Nyx
39:40 - Frost
43:29 - Saryn
47:12 - Banshee
49:32 - Vauban
52:25 - Nova
56:57 - Nekros
1:00:38 - Valkyr
1:03:49 - Oberon
1:07:55 - Zephyr
1:10:48 - Hydroid
1:14:40 - Mirage
1:19:45 - Outro

Music used:
Cordate
FUTURE LODOSS FUNK - RECORD OF LODOSS WAR ...
Rolling Down The Street, In My Katamari
BIOS - Zorrovian [Official Visualiser]
Window Browsing
CHOOSE YOUR MACHINE / Kohta "solidstate" T...
BOOTUP
808 Dreamscape
GO CRAZY
Highway Flash
2 mello - cold rock it (OFFICIAL AUDIO)
DUALSHOCK
Kinda Rad - Online Lobby
Heavens Gate (OFFICIAL VISUALIZER) feat. J...
Sawteeth - The Sound, The Vibration (The M...
Synthcity
011
Ruby Vintage
Shadow Bands
2 Mello - rainy nite rhapsody (Official Au...
File Explorer - Groovemaxxing
ZEDD x VALORANT Music Theme