This is my first time publicly participating in a conversation through a video, and my first video essay-like thingy. ...I'm cutting it close, seeing as Icebind is releasing tomorrow (at time of posting), but I'm excited to share regardless. Thanks for your time and attention!
0:00 Intro
2:30 Forms of difficulty
8:12 "Artificial" difficulty
9:36 When a player says...
12:53 Beyond comprehension
14:55 Expressions of skill
17:42 Distribution of difficulties
22:37 Executive endgame challenge
26:45 Outro
This is my first time publicly participating in a conversation through a video, and my first video essay-like thingy. ...I'm cutting it close, seeing as Icebind is releasing tomorrow (at time of posting), but I'm excited to share regardless. Thanks for your time and attention!
0:00 Intro
2:30 Forms of difficulty
8:12 "Artificial" difficulty
9:36 When a player says...
12:53 Beyond comprehension
14:55 Expressions of skill
17:42 Distribution of difficulties
22:37 Executive endgame challenge
26:45 Outro
Jackal Executive Difficulty: Avoid the death walls.
Comprehensive Difficulty: Understand Overguard gates and energy efficient build craft.
Strategic difficulty: Bringing Styanax to the Jackal fight with a build that infinitely generates overguard and energy for the entire team.
Updated executive difficulty: Periodically pressing Rally Point and Nourish before pressing 4 and putting your crosshair in the general direction of the slow moving boss, allowing your entire team to face tank the death walls.
The super bosses ironically face the exact same issue. You can complete at least the murmur super boss by taking an aim glide tanking build and hovering in mid air while you light the boss up with the latum.
This is the true issue with veteran players saying the game isnt hard. Once you understand the tools you have available to you, you can remove what little executive difficulty there is.