This video is about how we can fool your brain into thinking that it is flying an aircraft, featuring the Delft University of Technology's SIMONA flight simulator. By using a couple of clever tricks, we can trigger sensory illusions that are not only believable, but impossible to resist.
If you're interested in using SIMONA for research, check out the Control and Simulation MSc program at TU Delft: https://www.tudelft.nl/lr/organisatie...
Thanks to ir. Olaf Stroosma, Dr. ir. René van Paassen and Prof. dr. ir. Max Mulder.
Stock images, videos and music used under license from:
https://elements.envato.com/
https://www.storyblocks.com/
https://www.turbosquid.com/
Animations created in-house by FlyByMax.
00:00 - Intro
01:44 - Motion Cueing
03:23 - Orientation Misconceptions
04:53 - Washout Filters
07:23 - Gravity and Acceleration
11:20 - Specific Force
13:16 - Translational Washout
14:32 - Bringing It All Together
This video is about how we can fool your brain into thinking that it is flying an aircraft, featuring the Delft University of Technology's SIMONA flight simulator. By using a couple of clever tricks, we can trigger sensory illusions that are not only believable, but impossible to resist.
If you're interested in using SIMONA for research, check out the Control and Simulation MSc program at TU Delft: https://www.tudelft.nl/lr/organisatie...
Thanks to ir. Olaf Stroosma, Dr. ir. René van Paassen and Prof. dr. ir. Max Mulder.
Stock images, videos and music used under license from:
https://elements.envato.com/
https://www.storyblocks.com/
https://www.turbosquid.com/
Animations created in-house by FlyByMax.
00:00 - Intro
01:44 - Motion Cueing
03:23 - Orientation Misconceptions
04:53 - Washout Filters
07:23 - Gravity and Acceleration
11:20 - Specific Force
13:16 - Translational Washout
14:32 - Bringing It All Together
- 0:12 the F-18 crash is documented by the US Naval Aerospace Research Laboratory, see page 10-7: https://apps.dtic.mil/sti/tr/pdf/ADP013854.pdf
- 6:57 notice how when the roll gets washed out back to neutral, it returns slower than the initial excitement. This makes sure that the pilots feel the initial roll (rate), but won't sense the platform going back to zero roll.
- 13:04 the reason it's easier to compute aerodynamic and thrust forces is because these need to be calculated anyways to simulate and model the aircraft. For example, X-Plane has an option for directly outputting the aerodynamic/thrust forces along the aircraft's axes, which I could use as inputs for the animations. Computing gravity and acceleration would require determining angles and geometry, which makes the whole thing more convoluted.
- 14:16 since we now have a solution for specific force in both directions (forward and side-ways), this means we can replicate specific force in the entire horizontal plane through a linear combination of both directions. However, in the vertical direction, it's only possible to replicate short, high-frequency movements, since the simulator can't be tilted to sustain long-term forces in the vertical direction (which is in-line with gravity). For sustained vertical g-force, some sort of centrifuge would be required, like in this simulator: https://desdemona.eu