Viviana could've easily stood out if she simply has Mousse's atk down, its that simple. That means she has 2 means of increasing survivability instead of just one that relies on RNG.
I will just quickly point out a max potential Perfumer heals 7% of her attack per second not 7.5% that Red number in the text is already included, never understood why the highlight the buffs from potential that way but they do.
mousse's S1 is special among ATK debuffers by applying a negative ATK buff. in arknights normal ATK debuffs are multiplicative, which decrease effectiveness the more you stack, but mousse is technically an ATK buff which stacks separately, so she maintains full effectiveness combined with "proper" debuffs.
i always found it funny that multiplicative effects increase effectiveness for buffs and decrease effectiveness for debuffs...
Surtr actually has a defensive part in her kit, but it is really weird. Selfsustain? Nah. Defence? Nah. Barrier, shields? No and no. How about not dying for 8 seconds after being murdered? Yay let's go baby!
So basically she doesn't care about staying alive until she has already died... Yeah strange, helpful, but strange. The weird part is that her S1 and S2 have no survival in her kit, Mousse reducing enemy attacks, Sideroca healing herself, etc. Amiya boosts her own talent during skill which gives her more defence so...
Surtr's only skill that increases her survivability in the short term is S3, it gives her more max hp and fully heals herself. That is pretty damn good. But this skill, just like her talent, is weird for survival since she starts chain smoking, slowly destroying her own body until she collapses. So much for that max hp, which in this case actually just makes it harder for medics to keep her alive...
So what did we learn today? Technically Surtr has some survival aspects, but they are all related to her dying which is a bit goofy. You'd also expect more survival in a kit of this class than Surtr eventually got.
Yeah Surtr is a weird arts fighter, but I wouldn't go as far as to say that she abandons the whole subclass. I would say that she is not pulling a Mountain, I think she is pulling a Vigil, but actually did so rather succesfully somehow.
Normal enemies and elites having more hp and res is more pain for arts fighter. Having res ignore as module would help them a lot. Great analysis as usual.
actually, thinking about it it is actually possible to get Elite 0 Guard Amiya: (1) have a friend put Guard Amiya in their supports (2) only put E0 units in your squad (3) There! You now have Elite 0 Guard Amiya in your squad!
I just want to let you know that the chests deal true damage based on the damage they receive, and the mushroom gives DEF. So putting the mushroom down to protect Amiya is wasteful.
just realized: the (slim) majority of Arts Guards are fire-themed Surtr (obviously), Amiya (Wrathful Cerulean Flame), Viviana (previously known as the Candle Knight), Astesia (her arts are likely similar to her sister's which are obviously both star and electricity-themed, both of which are fire-adjacent) not Mousse, not Sideroca
When I first upgrading and start using Sideroca, I thought s2 would be more frequent used skill (as gamepress recs too). But when I start to use her more, I find s1 more versatile on her and ended up defaulting s1 almost everywhere. On the paper s2 seems offers more dmg and more sustained heals, but -1 range on 1 block ground op is too much hit on versatility and she will also only starts hitting enemy when they can hit you which could lower the dps compared to starts hitting on 1 tile front.
"No. You are Mouse."