"If you're a new tiefling player and you have no idea what I'm referring to than you'll learn a lot about yourself in the next year or two" had me in stitches.
I played a harengon in curse of Strahd, (yes I made a joke character in a horror campaign now shut up) and my DM HATED the jump. āThe enemies surround youā ārabbit hopā āthe chasm is about 25 feet longā rabbit hopā it was awesome. His name was Pippy Poprock, and whenever someone asked his name, he would bound forward, extend his hand, and say, quite loudly, IM PIPPY POPROCK
One of my party-members played as a centaur. She wasn't a brony, never seen that show. She is a horse girl and she knows how to use her horse knowledge to convince the DM into giving herself insane buffs. One of those buffs was because of having spiked horseshoes for more grip. Wich not only helped with difficult terrain but also made kicking damage worse.
Something about plasmoids that is constantly looked over is the fact that races like changeling, or spells like disguise self and alter self require you keep the same basic arrangement of limbs, but since plasmoids don't have that restriction, you can be anything you want with those spells
As Warforged main, you nailed it. As Changeling sub-main, you forgot that we do love doing crime and flex the ability to never be found which makes the DM annoyed so they start to very meticulously check the way everyone's dressed
11:43 If I ever see a loxodon wearing mafia clothes and has a falcon pet when I DM, I WILL make their life as miserable as possible because I disliked the Belloq fight THAT much.
As a barbarian goliath I must say... negating the DM's damage is awesome!
"Oh no, a critical hit!!! Let's go ahead and half that... hmmm, still quite a bit... Stone's endurance... aaaaaaand, that's a total damage of 2, which leaves me at 130 hp"
I have never understood why WotC keeps pushing Sea Elves on people when Merfolk are right here continuously getting neglected for multiple editions, even though more people would want to play as a Mermaid than another Elf variant.
Sea Elves are amazing when you read the descriptions from prior editions because they could be firmly described as eldritch horrors. Tall, larger than their counterparts, pale, creatures with stringy green hair, gils on their chest, webbed fingers and toes that are twice the length of their human or elven counterparts, and all black eyes. Outside the skin hair and eye color of which those are presented common options the rest are direct descriptions from 3e or earlier.
A sea elf that slips away from camp at night to the nearby river which he kneels next to only to take his long shovel like fingers and slip them into the river then between the gils on his chest to moisten them. They're horrific, I love it.
In the past, my subconscious logic for choosing a half elf character was "half elves are just like neurodivergent humans--powerful senses and ability to solve problems, with all the Chaotic Stupid of your average human"
I will say, when it comes to Kenders... the only real way I've seen for their old stealing habits to be done right... is to play up the fact that it was not conscious decisions, it's random subconscious compulsions. They don't choose to steal. They do it reflexively.
Translation: The player agrees upon deciding to play the race, that they do not go "I steal <blah>" every five minutes. Instead... every once in a while, the DM just... sneaks something into their inventory. This may have consequences. This may entertain the player when they look in their bags and go "wait, when did I get this?" This may result in the player recognizing the item and getting that sinking pit in their stomach as they realize "oh fuck I've stolen something I REALLY SHOULD NOT HAVE STOLEN."
My battle buddy in the Army asked if I ever played DND. I told him that the only reason Iād ever play DND was if I could play as a Bigfoot. He responded by saying that there werenāt any Bigfoot in DND but, there was the Florida Man Off Brand called Bugbears. Iām in my third year playing as a swashbuckler- Rouge/gloomstalker- Ranger bugbear and he is spectacular. I get bonus points for both initiative for both charisma and wisdom. Itās a great set up and both classes complement each other rather well. Iām currently a level eight, with four levels in each class. My feats are magic initiate Wizard and Warcaster. Using a whip with a bugbear gets fifteen feet of reach with a finesse weapon. In a single first round combat, I can dish out 5d6 from sneak attack and surprise attack, 5d8 between dread ambusher, zephyr strike (bonus action spell) and booming blade 1d8 initially 2d8 when the creature moves and 1d4 whip. If itās within 15 feet of me and moves out of my reach, I get an opportunity attack from warcaster for another 1d4 1d8 and 2 d8 and 3d6 (swashbuckler sneak attack) and 2d8 as it continues to flee. A total of 2d4, 8d6 and 8d8 (assuming everything falls into place). I somehow managed to make an obsolete enemy into a monstrous power house.