Wardogs was a game noone expected...
But even though, Joe Brammer - the CEO of the studio "Bulkhead" who made it, has been trying to talk everyone out of buying it - It has still become everyone's favourite game.
What makes someone spend years building a game, only to talk everyone out of buying it?
In this video I explain exactly what Bulkhead is so afraid of will happen, when everyone thinks that the game is made for them.
#wardogs
0:00 The unexpected success
1:11 Joe Brammer's background
2:26 Battalion 1944
4:44 Breaking free from Square Enix
7:17 The road to Wardogs
11:06 Breaking out of "publisher jail"
12:56 Defining an "economy shooter"
16:07 Prioritizing players over profits
18:32 WarDogs Early Access...
20:22 Designing for a vision
22:21 Sticking to the vision
Wardogs was a game noone expected...
But even though, Joe Brammer - the CEO of the studio "Bulkhead" who made it, has been trying to talk everyone out of buying it - It has still become everyone's favourite game.
What makes someone spend years building a game, only to talk everyone out of buying it?
In this video I explain exactly what Bulkhead is so afraid of will happen, when everyone thinks that the game is made for them.
#wardogs
0:00 The unexpected success
1:11 Joe Brammer's background
2:26 Battalion 1944
4:44 Breaking free from Square Enix
7:17 The road to Wardogs
11:06 Breaking out of "publisher jail"
12:56 Defining an "economy shooter"
16:07 Prioritizing players over profits
18:32 WarDogs Early Access...
20:22 Designing for a vision
22:21 Sticking to the vision