DEF JAM FFNY INTRO LIKE YOU'VE NEVER SEEN BEFORE! (AI ENHANCED)

GamingCanBeFun

GamingCanBeFun

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Experience the classic Def Jam FFNY intro remastered in 8K. See how AI upscaling brings new life to these iconic fight scenes.

This video showcases the legendary Def Jam Fight for NY opening sequence, enhanced with AI noise reduction for a crisper visual quality. Whether you remember the intense street brawls or the high-stakes ring matches, this version highlights the raw energy of the original game graphics like never before.

I have processed the footage to clean up the classic cinematic moments, focusing on the character confrontations and the atmosphere that made this title a fan favorite. This is a look back at the gritty aesthetic of the game, presented in high resolution for a modern display.

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Neural Rendering options selected:
DLSS-NR Model: 2
Neural Rendering: 3x
Pipeline Source Resolution Override: 1280x720
Output Resolution: 2560x1440
Nvidia Optical Flow: Enabled
Nvidia Optical Flow Working Resolution: Native (180p capped)
Added Reshade Depth Geometry to Optical Flow
Added Asynchronous NGX Compute
NR Intensity: 2.00
Local Tone Strength: 2.00
Local Structure Strength: 0.90
Skin / Character Structure: 0.00
All VORT Motion Estimation options disabled
2x Frame Generation Enabled

Emulator and PC Display settings:
Direct3D11 and Internal Resolution set to 1440p,
Recorded at 1080p 120hz Fullscreen (NOT Borderless Fullscreen, plugin won't work at that),

Used Lossless Scaling 3.2.2 program at Mode Fixed with Multiplier at 2x, to push the intro to 120fps!

More Lossless Scaling 3.2.2 settings:
Scaling: Off
Rendering: Default Sync Mode
Max Frame Latency: 15 (G-SYNC Support on),
Capture API: WGC with Queue Target set to 0  

Used Topaz Video Pro 1.7.0 Rhea AI model to upscale the 1080p file to 8K frame by frame export in 8 Bit PNG format, set Frame Display Mode to Sequence in Davinci Resolve from Media Tab, dragged the exported folder of the 8K upscaled frames from Topaz into Davinci Resolve, edited it as a sequence for final export post production with GamingCanBeFun watermark!

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