How to run a horror setting in your roleplaying game
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How to run a horror setting in your roleplaying game
UPLOAD SCHEDULE:
Wednesday there is a new How To Be A Great GM.
I also upload a series called How to Be a Great PC on the channel where all the Roleplaying happens with the Bacon Battalion which you can find here: @greatgmlive
I use questions and comments from my subscribers to create the campaign that will be played on this channel , so check it out.
To Stalk the Roleplaying group and myself go here:
Website: https://www.greatgamemaster.com
Facebook: Facebook: Bacon-Battalion-RPG-436480696560037
Twitter: Twitter: BaconRPG
Hopelessness - there must be an element that the thing (whatever it is) removes hope. Whether it's a virus, a man-eating swarm of insects, a shape-shifting alien creature, whatever - it has to be able to generate a sense of being confined. If you have a dimmer switch to control the lighting in your gaming area, dim the lights very very slightly. Enough so that it's noticeable to the perceptive, but not so much as to be obvious. If it's pointed out, shrug and say things look normal to you. Lighting has a strong effect on emotion. Use it.
Paranoia - relating to the emotion above, there has to be a prevalent feeling that the foe could be anywhere. Including the person next to you. If you can describe the onset of a disease that turns your fellow player into a zombie with an itch - just wait - someone will scratch. Then your players will go nuts.
Doubt - The players need to question themselves. Only the truly heroic or truly obtuse never question themselves. Everyone else has doubt. The GM needs to use words like "maybe", "perhaps" or "possibly" when asked questions.
Disgust - Whatever brings "the end" to a player must generate an instant feeling of disgust and revulsion. Descriptions have to be accurate - but it's also important that it's not overdone. Over-description just numbs the players to it.
Bait and Switch - Make danger look like it comes from somewhere obvious. When the players investigate, nothing is out of the normal. Then, when they leave the room, the "monster" is standing right outside the door out of sight, or is the kindly matron who was claiming to be the victim of the monster in the first place. Again, over-use is dangerous. The players will just avoid or kill everything after that.