A playthrough of Tradewest's 1993 action game for the Super Nintendo, Battletoads in Battlemaniacs.
This video shows two playthroughs of the game. The first, played as Pimple, finishes with the bad ending. The second, beginning at 38:34, is played as Rash and shows the good ending.
Battletoads in Battlemaniacs is the third game in Rare's beloved series of acne-themed brawling platformers, following Battletoads (NES) Playthrough and Battletoads (Game Boy) Playthrough, both released in 1991. It was also the first in the series to be created specifically for a 16-bit platform.
In this installment, the toads and their mentor have been invited to the Psicone Corporation's headquarters by the company's CEO, Yuriko Tashoku, to check out the latest in video game technology: a VR machine that injects someone's body into the game through "quantum-mechanical osmosis." And since nobody could've anticipated anything going wrong with this technology, when the machine is turned on, the four Psyco Pigs of the Apocalypse burst out, snatch Zitz and Yuriko's daughter, Michiko, and beat a hasty retreat back into the game.
To nobody's surprise, Silas Volkmire and the Dark Queen claim credit for the heist, so Professor T. Bird quickly digitizes Rash and Pimple to give chase.
The original Battletoads was a creative, sprawling, polished multi-genre action epic that far surpassed what people thought possible on the NES. It was always going to be a tough act to follow. The Game Boy game did a thoroughly respectable job of reshaping that experience and benefited from the lowered expectations that came part and parcel with the platform. In being developed for the Super Nintendo, Battlemaniacs needed to not only surpass the quality of the original game, but also meaningfully innovate on its ideas.
Battletoads in Battlemaniacs is an obvious upgrade in many ways. The graphics and sound come within striking distance of arcade quality, the controls are silky smooth, and every stage introduces a new style of gameplay. On its own, it's a formidable work that puts most of its contemporaries to shame, and its critical reception reflects that quite nicely.
Taken as the follow-up to the original Battletoads, however, Battlemaniacs feels more like a big budget remake than it does a new installment in the series. Most of its stage concepts are recycled glow ups of the first game's ideas, and as good as they were the first time around, they feel a little stale here. Battletoads was defined by its variety, and I get the impression that Rare struggled with figuring out how to innovate on that structure without sacrificing the franchise's identity. It's beautiful and plays extremely well, but by treading water, it loses a lot of the spark that made the NES game so special.
Battletoads in Battlemaniacs is both a great SNES action game and a disappointing sequel to an NES classic. I thoroughly enjoyed it, but I would've liked it more had I not already played the original Battletoads.
_____________
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
A playthrough of Tradewest's 1993 action game for the Super Nintendo, Battletoads in Battlemaniacs.
This video shows two playthroughs of the game. The first, played as Pimple, finishes with the bad ending. The second, beginning at 38:34, is played as Rash and shows the good ending.
Battletoads in Battlemaniacs is the third game in Rare's beloved series of acne-themed brawling platformers, following Battletoads (NES) Playthrough and Battletoads (Game Boy) Playthrough, both released in 1991. It was also the first in the series to be created specifically for a 16-bit platform.
In this installment, the toads and their mentor have been invited to the Psicone Corporation's headquarters by the company's CEO, Yuriko Tashoku, to check out the latest in video game technology: a VR machine that injects someone's body into the game through "quantum-mechanical osmosis." And since nobody could've anticipated anything going wrong with this technology, when the machine is turned on, the four Psyco Pigs of the Apocalypse burst out, snatch Zitz and Yuriko's daughter, Michiko, and beat a hasty retreat back into the game.
To nobody's surprise, Silas Volkmire and the Dark Queen claim credit for the heist, so Professor T. Bird quickly digitizes Rash and Pimple to give chase.
The original Battletoads was a creative, sprawling, polished multi-genre action epic that far surpassed what people thought possible on the NES. It was always going to be a tough act to follow. The Game Boy game did a thoroughly respectable job of reshaping that experience and benefited from the lowered expectations that came part and parcel with the platform. In being developed for the Super Nintendo, Battlemaniacs needed to not only surpass the quality of the original game, but also meaningfully innovate on its ideas.
Battletoads in Battlemaniacs is an obvious upgrade in many ways. The graphics and sound come within striking distance of arcade quality, the controls are silky smooth, and every stage introduces a new style of gameplay. On its own, it's a formidable work that puts most of its contemporaries to shame, and its critical reception reflects that quite nicely.
Taken as the follow-up to the original Battletoads, however, Battlemaniacs feels more like a big budget remake than it does a new installment in the series. Most of its stage concepts are recycled glow ups of the first game's ideas, and as good as they were the first time around, they feel a little stale here. Battletoads was defined by its variety, and I get the impression that Rare struggled with figuring out how to innovate on that structure without sacrificing the franchise's identity. It's beautiful and plays extremely well, but by treading water, it loses a lot of the spark that made the NES game so special.
Battletoads in Battlemaniacs is both a great SNES action game and a disappointing sequel to an NES classic. I thoroughly enjoyed it, but I would've liked it more had I not already played the original Battletoads.
_____________
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!