"This is the one drawback that does not incentivise me to play aggressively. I'm still going to play aggressively, because drawback chess in general incentivises me to play aggressively."
Early experiments in psychological reinforcement had pigeons given a button, taught that it provides food, and then randomly changed the button to require X presses before paying out. The pigeons became superstitious, performing strange dance rituals they thought would cause the button to produce food. This is a metaphor for the 2nd game.
You can indeed castle out of or through check, however your opponent will be able to capture your king en passant, I have done it to people several times.
The RNG of the winds of fate game was so disadvantageous for you, damn. It confused you so bad that it appeared to switch in specific moments and then didnt make any sense.
Recognized the opponents drawback in the first game fairly quickly. Weird king moves usually mean 1 of 4 drawbacks. They have to move their king every 5 turns, they have to move their king in the last 3 moves to capture, they have to move their king forward once every 6 turns, or they have to have their king on the 3rd rank by move 12. The first 2 usually result in castling and then repeating king moves in the corner. The last 2 usually result in delayed bongclouds
23:34 I think you can castle through check in drawback chess but your opponent can take your king en passant if you do so on the next turn, provided that your opponent's drawback doesn't prevent moveing a piece to the squares that's covered by the castle's path