Math Behind Realtime Graphics | Etay Meiri

Wookash Podcast

Wookash Podcast

9,148 views

Etay Meiri joins me to talk about real-time graphics, performance, and teaching OpenGL online. From integrated GPUs to shaders and the tradeoffs between Vulkan and OpenGL — this is a deep dive into the math, mindset, and challenges behind graphics programming. If you want to know what it takes to teach complex topics simply and how today’s tools are reshaping the graphics pipeline — join us!

Website: https://ogldev.org/
Github: https://github.com/emeiri/ogldev
Discord: Discord: discord
X: https://x.com/ogldev
Tiktok: TikTok: ogldev
Instagram: Instagram: ogldev1
Youtube: @ogldev


Wookash Podcast
Show links: https://podcasters.spotify.com/pod/sh...
Spotify: https://open.spotify.com/show/7tExkDJ...
Apple Podcasts: https://podcasts.apple.com/us/podcast...
Youtube: @wookashpodcast
RSS: https://anchor.fm/s/dd7643a4/podcast/rss
X: https://x.com/wookash_podcast

Chapters:
00:00 Intro
00:36 Graphics Programming & Intel
08:06 Youtube Channel Story
13:25 Graphics Dev Explanation Begins
18:32 Wait... the GPU Isn’t Fully Programmable?
37:02 LINEAR ALGEBRA ALERT- 3D Models
45:21 Transformations & Matrixes
01:13:50 Weird World of Programmable Stages
01:14:16 Fixed Functions - What Can You Control?
01:18:29 Shaders Explained
01:20:08 OpenGL
01:48:13 OpenGL vs Vulkan
02:08:52 Graphics Crash Course Ends Here
02:12:57 The Full Time Dream
02:13:31 Outro