After way too long of a wait, the final remaining newcomer from Yakuza 4 steps up on the Style Rank stage and shows his worth. Outside of Kiryu, this may well be considered the final boss of playable styles in the Yakuza series, at least in terms of describing just how well it functions. No beating around the bush here, Akiyama is phenomenal, so much so that even his transition into a legacy boss in Yakuza 6 provides me with more than enough to read into to make up for his lacking showing in Yakuza 5. You know how people sometimes say that speaking positively is harder than speaking negatively when it comes to criticism? That only applies to writers who deal exclusively in summaries. Or perhaps those who sniff fewer of their own farts than I do.
Yakuza 4 footage provided by Khone (@/khone6662). Not outright tagging because I would prefer not to, search the channel yourself. Context for my choice is in that document about HNR.
Yakuza 5 footage provided by @starcandy_U who has a youtube that I can correctly credit in my description because I'm a good youtuber
CurveNastyJr existence can be found at @CurveNastyJr, check out the history of advanced combos videos there, or watch the doppelganger theory videos and realize that RGG has been copying their homework from someone else.
This is Style Rank, the series where I go through every playable style in the Yakuza series and rank them in one giant list. By the end, we should be able to determine the definitive best and worst playable styles in the series. Hopefully. I guess we'll have to wait and see.
My Patreon: Patreon: MaxwellPaynewell
My Ko-fi: https://ko-fi.com/maxwellpaynewell
0:00 - Intro
0:58 - Chapter 1: Aesthetics
7:30 - Chapter 2: Basic Combat
12:13 - Chapter 3: Combos For Nothing, Heat For Free
18:22 - Chapter 4: The Speed King
24:10 - Chapter 5: Falling Star
35:34 - Chapter 6: In The Shadow Of The Legend
43:50 - Conclusion
50:15 - Outro
Music Listed In Order Of Appearance:
Yakuza 3 - Where Has Your Touch Gone? (Instrumental)
Yakuza 5 - PRIME - LOVE GAME -
Yakuza 4 - Underground Dazzling Star Neo
Yakuza 4 - Speed Star
Yakuza 4 - Theme of Saigoh
Yakuza 4 - Fang Marked Viper
Yakuza 4 - Four Face
Yakuza 5 - endless fight
Yakuza 5 - Affected fight
Yakuza 6: The Song Of Life - Kizuna
Yakuza 6: The Song Of Life - Through
Yakuza 5 - Dynamic & Magnificent
Yakuza 4 - Receive You The Ballad
#yakuza #likeadragon #yakuzalikeadragon #kiryu #kazuma #kazumakiryu #kiryukazuma #akiyama #shunakiyama #videoessay #sega
After way too long of a wait, the final remaining newcomer from Yakuza 4 steps up on the Style Rank stage and shows his worth. Outside of Kiryu, this may well be considered the final boss of playable styles in the Yakuza series, at least in terms of describing just how well it functions. No beating around the bush here, Akiyama is phenomenal, so much so that even his transition into a legacy boss in Yakuza 6 provides me with more than enough to read into to make up for his lacking showing in Yakuza 5. You know how people sometimes say that speaking positively is harder than speaking negatively when it comes to criticism? That only applies to writers who deal exclusively in summaries. Or perhaps those who sniff fewer of their own farts than I do.
Yakuza 4 footage provided by Khone (@/khone6662). Not outright tagging because I would prefer not to, search the channel yourself. Context for my choice is in that document about HNR.
Yakuza 5 footage provided by @starcandy_U who has a youtube that I can correctly credit in my description because I'm a good youtuber
CurveNastyJr existence can be found at @CurveNastyJr, check out the history of advanced combos videos there, or watch the doppelganger theory videos and realize that RGG has been copying their homework from someone else.
This is Style Rank, the series where I go through every playable style in the Yakuza series and rank them in one giant list. By the end, we should be able to determine the definitive best and worst playable styles in the series. Hopefully. I guess we'll have to wait and see.
My Patreon: Patreon: MaxwellPaynewell
My Ko-fi: https://ko-fi.com/maxwellpaynewell
0:00 - Intro
0:58 - Chapter 1: Aesthetics
7:30 - Chapter 2: Basic Combat
12:13 - Chapter 3: Combos For Nothing, Heat For Free
18:22 - Chapter 4: The Speed King
24:10 - Chapter 5: Falling Star
35:34 - Chapter 6: In The Shadow Of The Legend
43:50 - Conclusion
50:15 - Outro
Music Listed In Order Of Appearance:
Yakuza 3 - Where Has Your Touch Gone? (Instrumental)
Yakuza 5 - PRIME - LOVE GAME -
Yakuza 4 - Underground Dazzling Star Neo
Yakuza 4 - Speed Star
Yakuza 4 - Theme of Saigoh
Yakuza 4 - Fang Marked Viper
Yakuza 4 - Four Face
Yakuza 5 - endless fight
Yakuza 5 - Affected fight
Yakuza 6: The Song Of Life - Kizuna
Yakuza 6: The Song Of Life - Through
Yakuza 5 - Dynamic & Magnificent
Yakuza 4 - Receive You The Ballad
#yakuza #likeadragon #yakuzalikeadragon #kiryu #kazuma #kazumakiryu #kiryukazuma #akiyama #shunakiyama #videoessay #sega
honestly y5 akiyama hurts to me specially cus he honestly has some neat tech and all !! But almost none of it is applicable in actual fights since his main bosses are ogita and kanai so what do you even do
some clarification abt y5 stuff though:
to do knockdown combos, not only does it have to be moves that inflict the rollover animation, but it specifically has to be from the back usually. there are moves that work on the front and stuff but it's few and far between, with akiyama's main tool when starting combos from the front being his running kicks after S-T, which causes enemies to turn to their back and allows you to continue the combo if you do it right
akiyama has resplats! mainly 3S-T, 4S-2T or 4S-3T, these cause wallbounds so you can resplat by quickstep cancelling these. also some air strike moves as you can quickstep cancel out of air strike's rush combo. there's one light attack which causes a wallbound and all the double finishers cause wallbounds too
also quickstep cancelling air strike launchers has some utility outside of enemies without knockdown immunity. there's an upgrade to make it go through block, making it a decent tool to use against kanai where you can get some guaranteed damage and safety afterwards (or a combo follow up! it works decently when hitting from the back as it usually hits straight on, not causing knockdown immune enemies to turn around ... only if you feel like labbing out y5 back combos LOLL)
ALSO that y6 segment made me really happy and realize more good things abt that game i love y6 so much