Learn Unreal Engine Optimization: https://courses.tomlooman.com/p/unrea...
Join me as I dive into the Dark Ruins Environment and optimize the scene for GPU performance. This tutorial walkthrough focuses on a variety of optimizations including Nanite, Virtual Shadow mapping, and Lumen!
Timestamps
4:30 - Virtual Shadow Mapping
13:50 - Culling Niagara GPU Particles
24:35 - Optimizing Content Settings
37:50 - Ab-testing
41:00 - Optimizing Light Sources
52:30 - Scalability through DetailMode
53:35 - Fixing the blurriness (Tonemapper Sharpen)
56:35 - Optimizing Nanite VisBuffer (MaxPixelsPerEdge)
Disclaimer: This sample was made by Quixel to provide super high-end visuals, and they delivered. They have stated that performance wasn’t really their primary focus, and this project had a quick turnaround time. So clearly no shade to Quixel regarding perf, it’s an incredibly beautiful sample that is a great playground for us to start optimizing and scaling down to lower end hardware.
Learn more UE5: https://tomlooman.com
Learn Unreal Engine Optimization: https://courses.tomlooman.com/p/unrea...
Join me as I dive into the Dark Ruins Environment and optimize the scene for GPU performance. This tutorial walkthrough focuses on a variety of optimizations including Nanite, Virtual Shadow mapping, and Lumen!
Timestamps
4:30 - Virtual Shadow Mapping
13:50 - Culling Niagara GPU Particles
24:35 - Optimizing Content Settings
37:50 - Ab-testing
41:00 - Optimizing Light Sources
52:30 - Scalability through DetailMode
53:35 - Fixing the blurriness (Tonemapper Sharpen)
56:35 - Optimizing Nanite VisBuffer (MaxPixelsPerEdge)
Disclaimer: This sample was made by Quixel to provide super high-end visuals, and they delivered. They have stated that performance wasn’t really their primary focus, and this project had a quick turnaround time. So clearly no shade to Quixel regarding perf, it’s an incredibly beautiful sample that is a great playground for us to start optimizing and scaling down to lower end hardware.
Learn more UE5: https://tomlooman.com
The ultimate goal is to run this on much lower hardware than it was intended for, if this series proves to be a success. Let me know in the comments if you want this to be more scripted, or anything else really!
If you want to deep dive game optimization for UE5, I got you covered! I have launched a game performance course that you can check out right here: https://courses.tomlooman.com/p/unrealperformance