NEW ORIGINS PRE-ALPHA BUILDS & NEW CUT FEATURES REVEALED FOR FIRST TIME!
►If you enjoyed this video, consider hitting 👍 LIKE and ✅ Subscribe for more!
►Huge shoutout to @LoafX for discovering these builds & allowing me to play them!
MULTIPLE New Origins Pre-Alpha Builds have just been discovered in 2026 following the huge Black Ops 2 Zombies DLC 5 leak from the Xbox 360 Devkit HDD Dump that was released by Nascar1243 last year, and restored to being playable thanks to @LoafX who shared a playable PC version of these Origins Pre-Alpha Versions that work on Black Ops 2 Plutonium! These builds include 2 new versions of Origins Blockout 2 (the second blockouted version of the map with buildings, map geometry and layout never seen before now), Origins Blockout 3 (Unknown Date) and an Origins Network Test 2 build dated July 15th, 2013, just over a month before the map release! Within these new builds we see several cut content features, cut playable areas and mechanics, and see Originsin a completely different light! Exploring the Origins pre alpha footage. See how this 13-year-old project functioned before the final release. We are looking at rare footage from the early development stages of Origins. The footage highlights the raw state of the game, showcasing environments and mechanics that were being tested over a decade ago. It provides a unique look at how the title evolved from these early concepts into the final product players eventually experienced. Throughout the footage, you can see specific combat sequences and exploration tests that define the core experience. This is a great opportunity to observe retro game development in action, specifically how early builds laid the groundwork for the game's systems. By reviewing these Origins gameplay segments, we get a better understanding of the design challenges faced during the project's infancy. Comparing these classic game builds to the finished version shows just how much has changed since the Origins pre alpha phase.
LoafX:
►Twitter: https://x.com/LoafXL
►YouTube: loafx
➖ Follow me! ➖
🐥 Twitter - Twitter: MrDalekJD
📘 Facebook - Facebook: MrDalekJD
📸 Instagram - Instagram: MrDalekJD
🚨Second Channel - @moredalek
👾 Join the MrDalekJD Discord - Discord: discord
➖ The equipment I use! ➖
🎧 The headset I use - https://astro.family/mrdalekjdEMEA
Business Enquiries: business@mrdalekjd.com
NEW ORIGINS PRE-ALPHA BUILDS & NEW CUT FEATURES REVEALED FOR FIRST TIME!
►If you enjoyed this video, consider hitting 👍 LIKE and ✅ Subscribe for more!
►Huge shoutout to @LoafX for discovering these builds & allowing me to play them!
MULTIPLE New Origins Pre-Alpha Builds have just been discovered in 2026 following the huge Black Ops 2 Zombies DLC 5 leak from the Xbox 360 Devkit HDD Dump that was released by Nascar1243 last year, and restored to being playable thanks to @LoafX who shared a playable PC version of these Origins Pre-Alpha Versions that work on Black Ops 2 Plutonium! These builds include 2 new versions of Origins Blockout 2 (the second blockouted version of the map with buildings, map geometry and layout never seen before now), Origins Blockout 3 (Unknown Date) and an Origins Network Test 2 build dated July 15th, 2013, just over a month before the map release! Within these new builds we see several cut content features, cut playable areas and mechanics, and see Originsin a completely different light! Exploring the Origins pre alpha footage. See how this 13-year-old project functioned before the final release. We are looking at rare footage from the early development stages of Origins. The footage highlights the raw state of the game, showcasing environments and mechanics that were being tested over a decade ago. It provides a unique look at how the title evolved from these early concepts into the final product players eventually experienced. Throughout the footage, you can see specific combat sequences and exploration tests that define the core experience. This is a great opportunity to observe retro game development in action, specifically how early builds laid the groundwork for the game's systems. By reviewing these Origins gameplay segments, we get a better understanding of the design challenges faced during the project's infancy. Comparing these classic game builds to the finished version shows just how much has changed since the Origins pre alpha phase.
LoafX:
►Twitter: https://x.com/LoafXL
►YouTube: loafx
➖ Follow me! ➖
🐥 Twitter - Twitter: MrDalekJD
📘 Facebook - Facebook: MrDalekJD
📸 Instagram - Instagram: MrDalekJD
🚨Second Channel - @moredalek
👾 Join the MrDalekJD Discord - Discord: discord
➖ The equipment I use! ➖
🎧 The headset I use - https://astro.family/mrdalekjdEMEA
Business Enquiries: business@mrdalekjd.com