making this video gave me infinitely more respect for tent players that shit is TOUGH
also i should mention: tent has won multiple area cups in splatoon 3 its really fkn good
TWITCH: Twitch: fakejacobcats
COMMUNITY DISCORD/LIVESTREAM PINGS (the goop): Discord: discord
JP CREDITS:
James: @chikashi_james
tagupi: @tagupeeen
bell_mot: @bell_mot
NA/EU CREDITS:
Shadowind: @xshadowind
Sendou: @sendou
Keen: @keensaysgm
Chara: @prochara
making this video gave me infinitely more respect for tent players that shit is TOUGH
also i should mention: tent has won multiple area cups in splatoon 3 its really fkn good
TWITCH: Twitch: fakejacobcats
COMMUNITY DISCORD/LIVESTREAM PINGS (the goop): Discord: discord
JP CREDITS:
James: @chikashi_james
tagupi: @tagupeeen
bell_mot: @bell_mot
NA/EU CREDITS:
Shadowind: @xshadowind
Sendou: @sendou
Keen: @keensaysgm
Chara: @prochara
I've played tent competitively for 4 years and reached mid-high level with it, and had plenty of conversations with top players of the weapon, so here's a correction for everything in the video (it's honestly mostly nitpicks, you did a great job for the video mate)
-Ink Storm isn't a hard tent counter, it's effective against it but so are all specials, so it's not anything special in that aspect
-Tent isn't super common at top level in Japan at time of posting, it's mostly just Chikashi being our warlord that's getting results right now; in the current meta, tent's slowness is disliked by a lot of jp players (according to a top player who speaks Japanese who also plays tent (Tera, if you're curious)). It is worth noting that Japan's tent community is very, very large though
-Object shredder on tent isn't as good in Sp3: the way the tent shield works against splash wall is that both hit each other upon contact until only the one with the most hp stands stands. In splatoon 2, main power up allowed to nullify the nerf of 800-->700 hp and with 4 subs, you'd be back to slightly more than 800. At this scale, when both tent shield and splash wall met, if the tent player shot the wall once, the tent shield would lose half of its hp and the wall would be shredded (Also worth noting that the opponent shooting your tent shield in the midst of the tent vs wall interaction can mean your shield shreds and their wall stands). However, at 700 HP, when both wall and tent meet and both players shoot at the other's barrier, both get canceled, and that's not the outcome you want. Yes, you can shred their splash wall if you have the time to shoot it twice when both tent and splash wall hit each other, but good players will always make sure you only have the time to shoot their wall once before both meet.
-Note on your note of 2 shields not being possible during Sp2: it actually was! Your shield regenerated so fast that you had the time to shoot and open it WHILE your previous shield was still on the field, still protecting you. It's called "shield streaking", it made tent very very strong, and when it was mostly taken away in the patch of April 2020 alongside the ink efficiency nerf, the weapon fell off quite a bit (but still managed to remain a top tier because of just how bonkers good the weapon is (kinda like squeezer in this game, it keeps getting nerfs and yet it's still the best weapon)). It's still kinda possible in both games, but the window for it is much, much thinner for it and you're vulnerable for a little bit (whereas you weren't pre nerf)
-For Sp2 vtent, vtent isn't a support, it's a skirmisher. Its goal wasn't to help maintain turf it was to actively be in the other team's face and keep removing resources from them by making it so they had to constantly fight and shred you or else you'd take free space all the time. The weapon barely used its beakons (removing yourself from the frontline in order to place beakons just wasn't worth it) and played very aggro. The weapon didn't want bubbles for its explosion but for the fact that they're a shield. You would go in an annoying spot, like a splat zone or below their clams basket, bounce your bubbles against a wall and sit in them and regulate the bubbles' hp (shoot it when it's about to get shredded or don't when it's close to being popped) to continue to hold space instead of popping them (the bubbles remained on the map for up to 16 seconds, imagine someone sitting in your zone, preventing you from painting it for that much time ; you actually see this through tent's gear history, first builds had a lot of special power up and played for the bubbles explosion, and at the end of the game no one ran any and instead used it as a means of distraction, survivability and resources commitment). This is also why Sp2 vtent is much stronger than Sp3 vtent, because in sp2, you control your shield's hp, and in sp3, it's the opponents that control it.
-And lastly for Sp2 sorella tent: the weapon was kind of all or nothing, it was super busted on most zones maps (namely skipper pavilion and new albacore hotel where the best for it by far), it also had a niche in rainmaker for certain maps like humpback or blackberry rainmaker where bomb rush pushes were really strong (you would shield their plat, your rain goes in it --> enemy shreds the shield to splat your rainmaker --> you then use your bomb rush to instantly pop the rainmaker as soon as it respawned and you would shield the rainmaker again and score more points ; very specific but very strong on the few maps were it worked). It was outclassed by the other 2 tents everywhere else.
The wall of text is over, the video was great, subscribe to jacobcats (and me if you want to see more tent content cause I'm pretty sure me, shadow and keen are the only ones who post tent stuff regularly on YT outside of Japan nowadays :D)