Taking a look at Creative Insights ScreenToyz! Gimmicky mid 90s peripherals that plug into a computer keyboard port letting you control "interactive screensavers"... so, a game then, right? Ha. Yeah they sure tried something, charged $50 for it, failed spectacularly, and that's how you end up on LGR 30 years later.
● LGR things elsewhere:
Patreon Patreon: LazyGameReviews
Bsky https://bsky.app/profile/lgr-yt.bsky....
● Archive of the Screen Toyz software CD-ROM:
https://archive.org/details/screentoy...
● Background music licensed from Epidemic Sound:
https://www.epidemicsound.com
● Halloween stock footage licensed from Storyblocks:
https://www.storyblocks.com/
00:00 spooky 90s e-waste
01:08 intro to ScreenToyz
02:36 oddly fascinating history
06:30 unboxing the box
09:33 setup in Windows 98
12:17 first test!
14:27 ...it's a thing
19:08 can't imagine why this failed lulz
#LGR #computer #retro
Taking a look at Creative Insights ScreenToyz! Gimmicky mid 90s peripherals that plug into a computer keyboard port letting you control "interactive screensavers"... so, a game then, right? Ha. Yeah they sure tried something, charged $50 for it, failed spectacularly, and that's how you end up on LGR 30 years later.
● LGR things elsewhere:
Patreon Patreon: LazyGameReviews
Bsky https://bsky.app/profile/lgr-yt.bsky....
● Archive of the Screen Toyz software CD-ROM:
https://archive.org/details/screentoy...
● Background music licensed from Epidemic Sound:
https://www.epidemicsound.com
● Halloween stock footage licensed from Storyblocks:
https://www.storyblocks.com/
00:00 spooky 90s e-waste
01:08 intro to ScreenToyz
02:36 oddly fascinating history
06:30 unboxing the box
09:33 setup in Windows 98
12:17 first test!
14:27 ...it's a thing
19:08 can't imagine why this failed lulz
#LGR #computer #retro
Paul White and Bill Cawthorne were the hardware guys I worked with on the PDS (Piano Discovery System) and ScreenToyz. The actual screen savers and animations were done by others and somewhat rushed and bad as you saw. Some of them don't have any interaction, just initiation of them via the device.
The hardware inside all 3 devices is identical they just have different codes they send so you could plug in all 3 at the same time and it would work. It's literally just 2 pressure switches and 2 LEDs in there, so it's not much of a controller.
I believe they had hoped this would sell better to carry the company longer to get the PDS and its planned sequels/related products out. Also, the money was mostly spent on the PDS development.
I was working for a small dev house called Ybarra Productions (Shadows of Yserbius, Fates of Twinion, Alien Legacy), when we joined up with some hardware folks and some investment from Creative Labs to form Creative Insights. The hardware guys were the ones that had done the Miracle Piano stuff for the Nintendo. Our first and main project was the Piano Discovery System which was a spiritual successor to the Miracle Piano. The rest of us were game devs.
I honestly don't know why they decided to make ScreenToyz, but the company was intended to make mixed hardware software products, and it died shortly after ScreenToyz shipped and flopped.
I was one of the few game devs that crossed over to work on firmware and driver stuff for the hardware projects. I did the MCU firmware for the MIDI keyboard for the PDS, and firmware for the test fixture for the factory line where they tested the Piano boards as they were made. For ScreenToyz, I had to learn how to make a low level windows driver (*.386 file on old school windows) that could intercept the keyboard port before the normal keyboard driver, because the device sent custom invalid keycodes, so that it would not collide with any valid keycodes. The normal keyboard driver would just ignore the invalid codes.
That driver could also send out special codes to control the LEDs in the devices, again those codes were ignored by the keyboard. It was all so long ago, I don't recall what the invalid codes actually were. -Roy Eltham