Donkey Kong 64 was released in 1999 to universal acclaim.
Critics loved the game, it introduced a whole new generation of gamers to the Donkey Kong brand and it ended up becoming one of the best selling N64 games of all time.
Donkey Kong 64, simply was a tremendous success.
And then Nintendo, did everything in their power to make sure that we all forget about the game again!
They never again did anything major with the newly added kongs - like lanky, or tiny.
They never again used the game's antagonist, K. Rool, even though he was the main antagonist of DK up until then.
They never used the kremlings again, they never again gave Donkey Kong a coconut blaster but … strangest of all … they never released Donkey Kong 64 on the Nintendo 64 online platform.
They are currently in the middle of a marketing campaign for Donkey Kong Bananza and still they do not release Donkey Kong 64 on the Switch’s online service.
Just think about this for a second.
They obviously do not want modern audiences to come in contact with the game.
Which raises the question, why?
Why does Nintendo not like DK64?
What is wrong with the game that makes Nintendo wish we all would forget about it?
Why is Nintendo trying to move the entire DK brand into a new direction, away from its N64 era roots.
Why does Nintendo not want modern audiences to play the game on their online service?
Why is Nintendo afraid of DK64?
What is wrong with DK64?
And I believe the answer to this question is that Nintendo is ashamed of the game.
They are ashamed of a game that sold millions of copies, that critics loved and that still has a cult following to this day.
So why would they ever be ashamed of such a tremendous success?
Well, I’m glad you’re asking, because this very question is what this video is about.
---------- / Patreon /
Help content like this survive on the platform: patreon.com/ceave
---------- / Timestamps /
00:00:00 - Intro
00:03:57 - Who Is Donkey Kong 64?
00:12:31 - Who is Rare?
00:22:23 - Almost Falling Apart
00:42:48 - Ending DK64
----------- / Credits for the Music /
The Legend Of Zelda: Ocarina Of Time OST - “Gerudo Valley”
Donkey Kong 64 OST - “Main Menu”, “DK Rap”, “Sassy Swing”, ”Mini Monkey OST”, “Bonus Barrel Challenge”
Donkey Kong Country OST - “Cranky’s Song”
Banjo Kazooie OST: “Gruntilda’s Lair”
Donkey Kong 64 was released in 1999 to universal acclaim.
Critics loved the game, it introduced a whole new generation of gamers to the Donkey Kong brand and it ended up becoming one of the best selling N64 games of all time.
Donkey Kong 64, simply was a tremendous success.
And then Nintendo, did everything in their power to make sure that we all forget about the game again!
They never again did anything major with the newly added kongs - like lanky, or tiny.
They never again used the game's antagonist, K. Rool, even though he was the main antagonist of DK up until then.
They never used the kremlings again, they never again gave Donkey Kong a coconut blaster but … strangest of all … they never released Donkey Kong 64 on the Nintendo 64 online platform.
They are currently in the middle of a marketing campaign for Donkey Kong Bananza and still they do not release Donkey Kong 64 on the Switch’s online service.
Just think about this for a second.
They obviously do not want modern audiences to come in contact with the game.
Which raises the question, why?
Why does Nintendo not like DK64?
What is wrong with the game that makes Nintendo wish we all would forget about it?
Why is Nintendo trying to move the entire DK brand into a new direction, away from its N64 era roots.
Why does Nintendo not want modern audiences to play the game on their online service?
Why is Nintendo afraid of DK64?
What is wrong with DK64?
And I believe the answer to this question is that Nintendo is ashamed of the game.
They are ashamed of a game that sold millions of copies, that critics loved and that still has a cult following to this day.
So why would they ever be ashamed of such a tremendous success?
Well, I’m glad you’re asking, because this very question is what this video is about.
---------- / Patreon /
Help content like this survive on the platform: patreon.com/ceave
---------- / Timestamps /
00:00:00 - Intro
00:03:57 - Who Is Donkey Kong 64?
00:12:31 - Who is Rare?
00:22:23 - Almost Falling Apart
00:42:48 - Ending DK64
----------- / Credits for the Music /
The Legend Of Zelda: Ocarina Of Time OST - “Gerudo Valley”
Donkey Kong 64 OST - “Main Menu”, “DK Rap”, “Sassy Swing”, ”Mini Monkey OST”, “Bonus Barrel Challenge”
Donkey Kong Country OST - “Cranky’s Song”
Banjo Kazooie OST: “Gruntilda’s Lair”
I got a lot of interesting comments talking about the DK64 references in the Bananza Direct and the Wii U release of DK64 - so I thought I’d share a couple of thoughts about those with all of you!
So first - the DK64 release on the Wii U VC.
That one, is actually quite interesting because I remember back in the day people were unsure if DK64 would ever be released on the Wii U.
The reason?
Well, Nintendo did not port it onto the Wii.
The Wii already had featured plenty of N64 games - yet DK64 was never released.
People were already speculating in 2014 that Nintendo did not want to release the game because it was made by Rare and the fact that they released it actually caused a lot of hype back in the day!
The video script originally contained a bit about this release on the Wii U ( we would have speculated that they decided to release it onto the Wii U because the console was doing so terrible ) but I ended up cutting this fun baseless speculation - because it ended up not really mattering for the argument that the video is about.
The Wii U release happened over a decade ago and Nintendo may very well have changed their stance towards the DK brand since then (the same is true for the release of K. Rool in smash btw. - that happened seven years ago).
I think the point at which they really began to distance themselves from the Donkey Kong that Rare defined is likely around the time when development of Donkey Kong Bananza began.
But the claim that Nintendo is trying to distance themselves from the DK that Rare defined raises another really interesting question.
A question that a lot of you rightfully brought up in the comments: Why does Nintendo reference elements of DK64 in Bananza if they want to distance themselves from the Donkey Kong games of that era?
I think what they are doing is cherry picking certain elements of DK’s past that they like (like Diddy, or Cranky, or barrels, and so on) and recontextualize those to turn them into their own tropes.
A great example of this is the “Oh Banana” sound.
DK’s original “Oh Banana” is a very different sound in 64 then it is in Bananza.
In DK64 Donkey moans the banana giving off the feeling that finding the Banana is extremely pleasurable and causing DK to sound kind of dumb in the process.
( youtube.com/watch?v=S-Eyhq-D9yM )
The sound effect in Bananza however has a completely different vibe - it is much more upbeat and gives us the feeling that finding the Banana makes DK happy - instead of it causing him pleasure. ( youtube.com/watch?v=mIddsPkdX9U&t=106s )
What they are doing is taking certain elements from the past and spinning them into something new - while at the same time getting rid of other elements that they don’t like (like K. Rool as the antagonist).
So I think it is fair to speculate that the reason why Nintendo never released DK64 (and Diddy Kong racing btw.) on the Switch VC, is because there are certain elements in those games that they don’t want modern audiences to associate with the brand.
As to all those people asking me whether I really did not know that it is possible to shoot in Jetpac …
Well, yes!
I never figured out that this is possible in the game as a kid and somehow it never occurred to me in half a dozen playthroughs as an adult that this might be possible.
Realising this made me chuckle a lot.
Thank you all for your interesting comments and I’m really looking forward to finding out how all of this is going to play out once we actually get our hands on Bananza!