For the first time online in English, the MTV: Making the Game episode dedicated to the 2004 Spider-Man 2 movie game is here for your enjoyment! This special originally aired on MTV in June 2004 a few weeks before the game and movie released and would only air a few more times before becoming nearly lost to time. It was previously only available online as a recording of a Russian dubbed version, so I'm very happy to be able to bring you the English airing in its entirety straight from the source!
This is one of my favorite video games, one I feel has a lot of historical significance in terms of its gameplay innovations so it's good to have this fun piece documenting some of its development again.
#lostmedia #spiderman
For the first time online in English, the MTV: Making the Game episode dedicated to the 2004 Spider-Man 2 movie game is here for your enjoyment! This special originally aired on MTV in June 2004 a few weeks before the game and movie released and would only air a few more times before becoming nearly lost to time. It was previously only available online as a recording of a Russian dubbed version, so I'm very happy to be able to bring you the English airing in its entirety straight from the source!
This is one of my favorite video games, one I feel has a lot of historical significance in terms of its gameplay innovations so it's good to have this fun piece documenting some of its development again.
#lostmedia #spiderman
Also: the cut content! Earlier on there were many different open world side missions that were going to be included (one of them included the rooftop lady from the first movie game returning but with lost objects scattered throughout the city's many rooftops!), a series of side missions with a cyber-ninja gang, wall combat, and biggest of all were the sewers and related Lizard/Kraven/Calypso storyline.
The sewers were ambitious being comparable to the size of the above-ground city, some sections being mazelike, others being described as giant football field sized tunnels to freely swing straight through without bumping into buildings (seen as an alternative way to travel faster making shortcuts and coming back up across a different side of the city). The sewers and related story were cut about 6 months till release. Lizard, super Lizard (shows up in the Gameboy Advance cutscene!), Kraven, and Calypso (she's in the game's fight arena, not with complete AI but you can fight her there!) were modeled and in the process of movesets being animated. LylaFur earlier just this year discovered several remnants of sewer entrances left over in the game still underneath the map, you can see videos of those on her channel here: https://www.youtube.com/watch?v=PGTCwjbUb18
There's also the E3 2003 build of this game which is pretty much an early test build of the game where there's only a small square unit of playable real estate to swing around in, with some earlier iteration of the swing mechanics implemented. It also had some other differences from the released version, but that build and any other early builds of the game would be amazing to see uncovered and shared with the community someday. I'm not so much on the pulse of game preservation but it was such a treat last year seeing a late build of the canceled 2003 Daredevil game be shared and playable for the world at long last.