Arkane Austin, one of the last torchbearers of the AAA immersive sim, has been killed off by its owners, alongside Tango Gameworks, Alpha Dog Games, and Roundhouse Studios. This was a move purely motivated by greed and a callous disregard for the livelihoods and artistic outputs of everyone who worked there. Join me in my grief as I mourn the loss of an irreplaceable studio that meant so much to me and many others, and tear into Microsoft for what they've done.
Gameplay Footage Sources:
@StealthGamerBR (Dishonored) - Dishonored Badass Stealth High Chaos
@StealthGamerBR (Deathloop) - Deathloop Stealth Kills (Eliminate Charlie...
@patologTV (Dishonored) - Dishonored 1 Walkthrough [High Chaos](All ...
@patologTV (Prey) - Prey 2017 Walkthrough (Nightmare Difficult...
@akifinisgaming (Redfall) - Redfall - Walkthrough
@ErrantSignal (0451) - 0451
SOCIALS
Twitter - Twitter: adam_maximum
Instagram - Instagram: adammaximum
Twitch - Twitch: adam_maximum
All music in this video comes from the games mentioned, composed by Daniel Licht, Mick Gordon, Tom Salta, and Raphael Colantonio.
CHAPTERS
0:00 None of This Is Okay
0:31 Arkane's Golden Age
3:20 Redfallen
6:49 The Avarice of Microsoft
12:43 An Important Message
14:14 It Didn't Have to Be This Way
14:53 A Worrying Portent
16:01 451 Forever
#arkane #arkanestudios #arkaneaustin #arkanelyon #arxfatalis #darkmessiahofmightandmagic #dishonored #dishonored2 #deathoftheoutsider #deathloop #prey2017 #redfall #marvelblade #marvelsblade #corvoattano #emilykaldwin #morganyu #deusex #deusexinvisiblewar #invisiblewar #tangogameworks #hifirush #ghostwiretokyo #theevilwithin #alphadoggames #mightydoom #roundhousestudios #immersivesim #ionstorm #lookingglassstudios #bethesda #bethesdasoftworks #zenimax #microsoft #xbox #xboxgamepass #xboxgamestudios #philspencer #videogames
Arkane Austin, one of the last torchbearers of the AAA immersive sim, has been killed off by its owners, alongside Tango Gameworks, Alpha Dog Games, and Roundhouse Studios. This was a move purely motivated by greed and a callous disregard for the livelihoods and artistic outputs of everyone who worked there. Join me in my grief as I mourn the loss of an irreplaceable studio that meant so much to me and many others, and tear into Microsoft for what they've done.
Gameplay Footage Sources:
@StealthGamerBR (Dishonored) - Dishonored Badass Stealth High Chaos
@StealthGamerBR (Deathloop) - Deathloop Stealth Kills (Eliminate Charlie...
@patologTV (Dishonored) - Dishonored 1 Walkthrough [High Chaos](All ...
@patologTV (Prey) - Prey 2017 Walkthrough (Nightmare Difficult...
@akifinisgaming (Redfall) - Redfall - Walkthrough
@ErrantSignal (0451) - 0451
SOCIALS
Twitter - Twitter: adam_maximum
Instagram - Instagram: adammaximum
Twitch - Twitch: adam_maximum
All music in this video comes from the games mentioned, composed by Daniel Licht, Mick Gordon, Tom Salta, and Raphael Colantonio.
CHAPTERS
0:00 None of This Is Okay
0:31 Arkane's Golden Age
3:20 Redfallen
6:49 The Avarice of Microsoft
12:43 An Important Message
14:14 It Didn't Have to Be This Way
14:53 A Worrying Portent
16:01 451 Forever
#arkane #arkanestudios #arkaneaustin #arkanelyon #arxfatalis #darkmessiahofmightandmagic #dishonored #dishonored2 #deathoftheoutsider #deathloop #prey2017 #redfall #marvelblade #marvelsblade #corvoattano #emilykaldwin #morganyu #deusex #deusexinvisiblewar #invisiblewar #tangogameworks #hifirush #ghostwiretokyo #theevilwithin #alphadoggames #mightydoom #roundhousestudios #immersivesim #ionstorm #lookingglassstudios #bethesda #bethesdasoftworks #zenimax #microsoft #xbox #xboxgamepass #xboxgamestudios #philspencer #videogames
1:10 Here I said that the success of Dishonored allowed Arkane to split into the Lyon and Austin studio, but this isn't quite true: both studios had existed and worked in tandem since 2005. It was only after Dishonored's success that they started working on separate projects.
2:34 I corrected this in the video itself but it bears repeating: Harvey Smith was the QA lead for System Shock, not Deus Ex, where he was actually lead developer.
2:56 It appears that the Austin branch were the ones lending development support to Fallout 76, not Lyon. Credits for this support are usually vaguely given to "Arkane Studios," so I was unclear as to which half had been helping.
5:38 While I stated my suspicion that "Arkane Magic" was a euphemism for crunch (as it was with the similar "BioWare Magic"), I want to clarify that this was entirely my speculation. People who worked for both branches of Arkane have shared their positive experiences with the company before, so it might not be the case in reality. Apologies if my tone made it come off as fact rather than opinion.
8:47 Lastly, less of a correction and more of an update: turns out that Microsoft changed their tune and did allow Arkane Austin to conclude their work on the offline mode update, and it released on May 30 as the studio's final action before closing its doors. Redfall's base price was also finally lowered to $40 US. Hopefully this means that the game can be preserved even after its servers eventually go offline.
Let's hope for better news in the realm of immersive sims. 451 Forever!