try putting in hwei and smoke and mirrors for movement draw and getting a big unit earlier maybe get rid of vilemaw or have like 1 in main only and 1 in side
I've been labbing a midrange build, I'm not a big fan of ramp because retreat and find your center don't do anything outside of the first couple turns, and you're always behind so you can't afford dead draws.
1:32 i've been saying that a lot too, crumbling sands is just like a leveled up defy, especially since most decks use too many spells in a single turn nowdays, and rarely use the important ones as their first in a turn, those purple decks playing stacked decks will almost always leave room for crumbling sands to activate
15:20 any reason not to play find your center before passing turn? or just didn't noticed the point count?
31:20 yeah the diana match up is really hard once the hwei lands, they also knew the singularity well enough to leave 4 runes open, as you said the lack of defy sucked there, and even then they could've just hard bargain once for 2 runes to leave you with no runes and then hard bargain again to avoid defy, they just drew everything
36:18 irelia was actually 18 might, one of the defiant dance's targeting was not counted, could've crashed her into the battlefield with 15 might without the en garde which would still suck
46:59 i feel like power nexus just helps the opponent with another option to rush you in the end, it seemed like a fun idea but nasus already eats too much power costs as it is, altar of blood seems like a good idea though, might give it a try, windswept hillock is also a good option too since no charms are used with nasus because, again, it already eats too much power
Mirai kills student before stupefy resolves